Liane is a Computer Scientist (BSc (Hons)), Software Engineer & author of iCompute which supports schools with a computing curriculum and resources for teaching computing in the EYFS, Key Stage 1 and Key Stage 2. ERA Awards Finalist 2016-2021, BETT Awards 2014-2018. Featured on BBC Bitesize for Primary Computing and The Hour of Code (code.org)

Primary Computing Knowledge Organisers

With Ofsted focus now on pupils acquiring and retaining subject knowledge, many schools are now using Knowledge Organisers in the classroom.

What are they?

A knowledge organiser is a document containing key facts and information that pupils can use to help acquire basic knowledge and understanding of a topic or concept.

Most will include:

  • key facts presented in a format that is easy to take in
  • key vocabulary or technical terms and what they mean
  • images such as charts or diagrams

What they include depends on the subject. In Computing, for example, a ‘Programming’ knowledge organiser includes definitions of sequence, selection and repetition along with images of Scratch blocks given as examples.

New for 2022: We’ve added ‘Sticky Knowledge’ resources too!

computing knowledge organisers

How can we use them?

There are lots of different ways they can be used in the classroom but here are some ideas:

  1. Use the knowledge organiser for regular revision and assessment. Create mini quizzes
  2. Use them for discussion; talk through them and ask higher-level ‘why’ questions to stretch and challenge
  3. Identify gaps in knowledge and understanding
  4. Determine whether the children know more than the knowledge organiser contains and encourage them to make their own additions
  5. Improve teacher subject knowledge
  6. Link knowledge organisers to enable children to make links between topics. For example, draw comparisons between an ‘Algorithms’ unit and a ‘Programming’ unit. What concepts/vocabulary are the same?
  7. Use the them as a handy vocabulary reminder. Keep them accessible and encourage the children to use the correct vocabulary when discussing their work

Get Primary Computing Knowledge Organisers

If you have a current iCompute Primary Computing Curriculum licence, we have uploaded knowledge organisers for all of our KS1 and KS2 primary computing units to iCompute online; providing coverage for all strands of the National Curriculum for Computing at Key Stage 1 and Key Stage 2.

If not, you can download a template to adapt for your own use here.

ERA Awards 2021

Education Resources Award Nomination for iCompute!

We are absolutely delighted to announce that the ERA Awards 2021 panel have shortlisted iCompute for a coveted educational resources award.

iCompute ERA 2021

Education Resource Awards 2021

The Education Resources Awards (ERA) are firmly established as a premier annual event to celebrate outstanding success for the suppliers and teaching professionals of the education sector throughout the UK.  The awards are recognised by the teaching profession as the benchmark of excellence.

After two rounds of judging, the panel selected iCompute as finalists in the Primary Computing (ICT) category according to rigorous criteria, taking into consideration the innovative nature of the products, their impact on teaching and learning in the classroom, and their cost effectiveness in terms of educational aims and results.

It is a huge honour to be amongst the other shortlisted organisations, schools and companies and we thank all of the teachers and schools who supported our nomination by providing amazing testimonials about how iCompute have improved teaching and learning in computing.

Find out more about iCompute’s primary computing curriculum and try our free computing resources by visiting our website.

Liane O’Kane, Founder/Author of iCompute, comments:

“Being shortlisted for an Education Resources Award is a fantastic achievement and a reflection of the dedication and hard work we put in to helping schools teach primary computing rigorously and well.  We constantly add to and update our computing schemes of work to bring innovative new computing resources and teaching materials that support and promote the teaching of computing around the world.  During the pandemic we are proud to be amongst the first to offer free home/remote learning resources enabling tens of thousands of children to continue learning throughout school closures.

We never take these things for granted and are very proud that our expertise and innovation in teaching & learning with, and about, technology has been recognised by ERA and BESA once again.”

The full list of finalists is available on the ERA Website.  ERA Awards 2021 winners will be announced at a virtual awards ceremony at 3pm on Friday 21st May.

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Coding Drones

Aiming High in Computing

Drone Lesson Plans

Aim High in Primary Computing

Using drones in schools has the potential to take learning, literally, to a higher level.  As they continue to become increasingly practical, attainable, tools for education, teachers around the world are now using drones in their classrooms for STEM and STEAM activities.

In computing, programming drones helps develop children’s skills in algorithms, programming and computational thinking as well as addressing the ‘controlling physical systems’ objectives of the National Curriculum for Computing at Key Stage 2.  Exciting curricula and drone lesson plans are being developed that help teachers develop confidence and make the most out of connected devices.

Drones are revolutionising business and industry:  engineers use the technology for site surveys, filmmakers capture images that would otherwise be unseen, drones are used in agriculture; farming; conservation; military operations and parcel deliveries.  The potential for the application of drones and the rapid growth in the technology is huge.  Understanding how they work, their potential and how to control them through coding prepares children for the modern working world.

iCompute lead the way in teaching and learning using educational technology.  In anticipation of 3D robotics becoming the next big thing in education, we have extended our connected devices offering of comprehensive, step-by-step lesson plans, computing resources and assessment toolkits using Sphero and LEGO™ WeDo by adding an amazing, creative, 6-8 week coding with drones unit aimed at upper KS2 Computing (pupils aged 9-11 or higher).

Children learn how to program mini drones to fly, create aerial shapes, navigate obstacles, fire ‘missiles’, pick up and drop objects all set in imaginative contexts.  They program Santa’s ‘sleigh’  to deliver presents before going on an epic journey to a Galaxy Far, Far Away to take out the Death Star for the Rebel Alliance!

Drone Lesson Plans

The Force is Strong with This One…Visit our website to unleash your power!

We have a limited number of class packs of Parrot Mini Drones available to purchase at iCompute.  Visit www.icompute-uk.com/purchase/purchase-2.html to find out more.

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New Periodic Table of Primary Computing Resources

New Year, New Tech

Computing Resources

Some schools have been teaching primary computing since its introduction into the National Curriculum in 2014 and some have yet to really get going.  Either way, the very nature of Computing is that things change rapidly and it’s time to start doing something new.

One of the things I like best about Computing is that you can’t churn out the same old lessons year on year.  Technology’s rapid development demands we pay attention to change; that we learn; that we adapt and, most importantly, that we create.

We owe it to our pupils to keep abreast of pedagogical and technological change.  I’ve put together a selection of the fantastic computing resources, tools and technologies that I use to teach Computing, some of which you’ll know but lots of which I hope are new and you’ll give a go.  I’ve turned it into a periodic table of primary computing resources, now with hyperlinks!  I keep banging on about this but Computing is more than just coding and lots of the resources listed here are for you to use with your pupils to teach the other strands of the curriculum (digital literacy, information technology and eSafety) as well as to use with cross curricular approaches.

Periodic table of primary computing apps

Click to download

 

 

 

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There are many, many, more and I’d love to hear how you have been getting on teaching computing in your classrooms as well as hearing about the resources you’ve been using.

Our primary computing schemes provide full, progressive, step-by-step, lesson plans and all associated lesson resources and worksheets using the tools and computing resources included in the table.  Visit our website for more information.

Computing Vocabulary Progression

Effective practice in teaching primary computing involves rigour. To help achieve this, the precise identification of key computing knowledge and vocabulary is key.

As part of my work in primary computing assessment, developing a comprehensive assessment toolkit for iCompute, I have produced detailed skills progression guides for all four strands of the National Curriculum:

• Computer Science
• Information Technology
• Digital Literacy
• eSafety

computing progression document

I’ve recently added computing knowledge organisers for each iCompute unit and computing vocabulary progression grids. Combined they identify discrete unit-specific vocabulary and knowledge and help children make links with prior and cross-curricular learning. iCompute schools can access the resources at the computing assessment area of the member dashboard.

computing vocabulary progression

Computing Home Learning Resources

computing home learning
Free, engaging, activities for learning computing at home

At iCompute we recognise the huge impact that COVID-19 (coronavirus) has had on school communities and learning and we want to help. In situations such as these the power of digital home learning becomes increasingly evident – and important.

We are passionate about preparing children for living in the modern digital world. We teach children about and with technology. We want to encourage as many children as possible to engage with computing around the world and have created a set of home learning resources to support schools, parents and pupils continue to learn at home no matter where they are.

Created by our author, a primary computer science master teacher, we have fantastic, engaging, resources and activities suitable for children aged 4-11. They are split into Key Stage 1 (ages 5-7) and Key Stage 2 (ages 7-11).

Key Stage 1

Key Stage 1 activities are for younger children learning with their families and are computing unplugged – i.e. you do not need computers or devices.

KS1 computing home learning
Learning Together Computing Home Learning Activities (Ages 5-7)

Key Stage 2

Our Key Stage 2 activities include online step-by-step interactive tutorials teaching coding using a variety of free programming languages. They are designed for children to use on their own and to use them you need computers/devices with access to the Internet.

Learn Programming Tutorials

Step-by-step, interactive, online coding tutorials (Ages 7-11)

Online Lessons

We have also converted our lesson plans designed for face-to-face teaching to online lessons. Subscribing iCompute schools get priority access to these resources which include:

  • 🎦 Explainer animations covering the whole-class teaching section of lessons
  • 🎞 Video clips
  • ⛓ Links to online resources
  • 👣 Step-by-step activities
  • 💪 Challenge activities
  • 🗒 Worksheets and pupil resources

These resources are compatible with cloud-based learning platforms such as Google Classroom.

What all activities have in common is that they are underpinned by developing computational thinking: the fundamental principles of computer science.

We hope you enjoy the resources and encourage you to share them so that children everywhere can benefit from them.

Visit our website for more information about highly acclaimed series of primary computing schemes of work, computing curriculum and resources at www.icompute-uk.com

Primary Computing – Celebrate Ada Lovelace Day!

The Magnificent Ada Lovelace

iCompute Ada Lovelace Activity

Click to download

Ada Lovelace had it worse, but as one of the few women undertaking a Computing Science degree in the 90’s, I’m used to being a minority.  I’ve never understood why it is such a male dominated industry because I love it.  I don’t put this down to sexism.  Throughout my studies and beyond in the workplace as a software engineer and, later, project manager I have been treated with respect at all times by men in my field.

I have my own theories about why girls don’t take to computer science as wholeheartedly as their male counterparts and they are, in my opinion, largely down to teaching – or lack thereof.  Which is why it’s great that, here in the UK, learning computer science is statutory from the age of 5 because it allows us teachers the (almost unique) opportunity to engage girls early in this creative and fascinating subject.  Not just enabling them to enter into the tech industry later if they want to but because it’s absolutely crucial to know how to communicate, collaborate and express yourself in the modern digital world.

In her blog post of 2009 (when Ada Lovelace Day was born) Suw Charman-Anderson speaks of research pointing to need for women to need to see female role models.  If that’s true then, given the amount of women teaching computing in the UK, we should surely see an upsurge in engagement in computing by girls and, empowerment through it!  That is, if their role model’s are good ones; who show a passion and enthusiasm for the subject and teach it in creative, fun and challenging ways.  I hope that, since its introduction into the National Curriculum in 2014, we are making good strides towards achieving this.  There’s no excuse not to as there is a wealth of support and resources available to support teachers and schools.  I regularly produce free lesson plans and support materials to, hopefully, inspire and motivate teachers of primary computing.

This Ada Lovelace day (13th October 2020) I’ve put together a step-by-step lesson plan and supporting resources adapted from iCompute’s Cross Curricular Computing pack for teaching Computing with History.  Suitable for pupils aged 7-11, it involves researching Ada Lovelace and producing a webpage about their findings using basic HTML.

Download and use to show your pupils how women have been instrumental in the transformation of the technological world!

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Computing Unplugged

Learn Computer Science fundamentals without technology

Introducing our brand new computing unplugged resources for Key Stage 1 and Key Stage 2. Learn the fundamental principles of computer science.without tech!

iCompute's unplugged activities
iCompute Unplugged – Learn Computer Science without Tech!

iCompute unplugged offers teachers, parents and pupils a rich variety of resources enabling them to teach and learn computing inside and outside of the classroom without the need for devices or software. Our resources have been downloaded and used tens of thousands of times by teachers and pupils around the world.

Developed initially as a response to school closures due to COVID-19, the need to equip teachers and pupils with the skills necessary to communicate, collaborate, teach and learn has never been more important.  Our creative, engaging, activities are designed by a Computer Scientist and Primary Computer Science Master Teacher to enable children to develop the fundamental principles of computer science. 

Unplugged for Mastery

Computing Mastery
Computing Mastery

Unplugged activities are part of our principles for Mastery in Computing. The judicious use of activities away from devices and computers are crucial to young children’s learning in computing. Our activities are physical in nature and provide kinaesthetic experiences which help pupils understand abstract concepts and deepen learning.  Having activities away from computers is effective as children know that computers are a tool in their learning, rather than the subject itself.  Stepping away from computers enables them to think about concepts and teachers can convey fundamentals that are independent of particular software or technology. Find out more about achieving mastery in computing.

The Resources

The resources are divided into activities suitable for pupils aged 5-7 (Key Stage 1) and ages 7-11 (Key Stage 2) and are matched to the National Curriculum for Computing for Key Stage 1 and Key Stage 2 Programme of Study.

Key Stage 1 Unplugged

Our Key Stage 1 resources are intended to be used by children working either together with their families or in small supervised groups. The activities are ‘unplugged’ and intended to be used by children working either with their families or in small supervised groups.  They are split into the fundamental principles of computer science (algorithms, decomposition, abstraction, logical thinking, and generalisation) to help develop the computational thinking skills that lie at the heart of the National Curriculum for Computing.

Key Stage 2 Unplugged

KS2 Unplugged

The Key Stage 2 unplugged resources are designed for teaching groups of children some of amazing concepts that computer science includes. From simulating networks and data transfer using string and sticky notes to ‘crawling’ the world wide web as search engine spiders, they all provide active, kinaesthetic learning experiences and are collaborative, engaging and fun!

Get them at www.icompute-uk.com

Feedback

“The activities are wonderful, engaging and with clear learning objectives”

“iCompute has introduced a more creative way of learning and this has been seen in the enthusiasm of the children”

“This is a very good resource.  Not only for younger learners but for anyone teaching Computer Science.  The exercises practice sequencing, abstraction, pattern generation, decomposition and object relationships.

Why schools must not ignore Computing

teacher ignore computing

Amidst a global pandemic due to COVID-19 now, more than ever, the need to equip our pupils and, crucially, our teachers with the skills to communicate, collaborate, express ideas and learn using digital tools and technologies is pressingly obvious.

The National Curriculum for Computing was launched in England in 2014 with a key aim of ensuring that all pupils “are responsible, competent, confident and creative users of information and communication technology”. Yet, in 2020, many schools were already woefully behind in implementing the National Curriculum and, during the pandemic, it became obvious that many teachers were severely lacking in these areas themselves.

The introduction of the 2020 Ofsted Framework for Inspection and the ominous threat of Computing Deep Dives galvinised many into action early in the year. A welcome push in my view to broaden curriculum focus. School closures put paid to that threat but, with them, came the realisation that, in many settings, the technology and skills required to continue teaching and learning outside of the classroom were simply not there.

The winners in education during these difficult times have been those that were already prepared for remote learning with infrastructure, technology and skills. The losers – our children.

I’ve been supporting schools with computing curricula, resources, teaching and training since 2014. I deal with the most progressive of schools. Those that understand the need for their children to be equipped with the knowledge, understanding and skills to participate, live and learn in an increasingly digital world. Their children will thrive. But I worry about the children left behind. Those who don’t benefit from teachers and leaders with the determination and commitment to provide a robust computing education. Those who don’t appreciate that technology has the potential to transform teaching and learning in their schools and choose to put computing on the back burner again. To look at another time. When Ofsted say they’re going to.

Thousands of children in England have missed out on around six months of education. When they return to school, the focus is likely to be on catching up with literacy and numeracy. It is imperative that Computing is not neglected. As the National Curriculum points out “Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.” With the ongoing threat of closures due to local lockdowns, potential pupil/staff absences for sickness or self-isolation, social distancing measures and a myriad of other potential disruptions to the education system – schools must rise to the challenge and put learning with and about technology firmly at the forefront of their planning. Starting right now.

COVID-19: Get free access to iCompute

for schools affected by school closure due to coronavirus

UPDATE: This post has been superceded by https://www.icompute-uk.com/news/computing-home-learning-resources/

With the outbreak of Coronavirus (COVID-19) now affecting educational institutions around the world, your school may need to close.

At iCompute we recognise the huge impact this situation has on a school community and are offering free access to our online Learn Programming and Computational Thinking resources for any school (anywhere) that is closed due to coronavirus (COVID-19) during the period of closure.

Our Learn Programming and Computational Thinking resources are designed for independent pupil learning and can therefore be accessed by your pupils from home during school closure periods.

This access is offered free of charge for the duration of your school’s closure without any obligation or commitment to purchase any of our products.

Get Free Access

iCompute is passionate about preparing children for living in the modern digital world. We teach children about and with technology. In situations such as these, where external forces threaten our classrooms, the power of digital learning becomes increasingly evident – and important. We will continue to monitor current events and look for ways to support educators and pupils around the world continue learning, no matter where they are.

Find out more about Learning Programming resources here and our Computational Thinking resources in this post.

Visit our website for more information about highly acclaimed series of primary computing schemes of work, computing curriculum and resources at www.icompute-uk.com

Computing and SEND

Computing – Including Pupils with Special Educational Needs & Disabilities (SEND)

iCompute Inclusion for SENAt iCompute we passionately believe that Computing has the potential to empower pupils with SEND and transform their lives. With the right blend of progressive, imaginative planning, exposure to a broad range of tools and technologies and comprehensive support it is possible that all children can fulfill their potential – in computing and throughout the curriculum.

Computing and Information Technology are essential tools for inclusion.  They enable children with SEND, whatever their needs, to use technology purposefully in ways that make the wider curriculum accessible, empower those with communication difficulties to engage with others and to fully include everyone in activities and learning.

iCompute offers children with SEND varied and engaging ways to communicate, collaborate, express ideas and demonstrate success.  From making and editing video/audio footage, programming animations, games and apps to creating rich web content – all pupils have an opportunity to participate, be challenged, learn and progress.

iCompute supports children with SEND by providing:

  • FamiliarityLessons follow similar patterns and all involve aspects that appeal to various learning styles
  • ParticipationActivities involve group or paired working with valuable roles for each member which encourages peer learning
  • Physical ActivitiesUnplugged activities (computing without a computer) makes it much easier to explore the concepts involved and to ask questions. This can be really beneficial to learners with communication or learning difficulties who find abstract concepts difficult and require a multimodal approach. Unplugged activities can include a range of sensory approaches, from physical movement to music, and from manipulating objects to drawing pictures.Unplugged activities enable the use of familiar contexts to teach new concepts and knowledge.  This approach helps to reduce cognitive load and has the additional benefit of being able to set the context in accordance with learner’s specific interests; which may motivate learning.Programming physical devices (E.g. Bee-bot) helps pupils learn to program by experiencing their code ‘come to life’ in multiple ways.  Devices with outputs that include sound, movement and light ensure learners with visual or auditory impairment are included.
  • ProgressionTasks are structured into smaller steps that build toward achieving the overall objective; which form part of progressive units of work providing full coverage of the National Curriculum for Computing at Key Stage 1 and Key Stage 2
  • FlexibilityAll units have Core, Easier, Harder activities as well as a number of Extension/Enrichment ideas allowing teachers to cater for the individual needs of their pupils
  • RangeA range of teaching approaches and materials enable pupils to access learning. E.g. colourful support materials; engaging worksheets; video screencasts; imaginative unplugged activities and interactive online activities support pupil’s learning enabling them to achieve
  • AssessmentComprehensive assessment toolkit supported by interactive pupil progress tracker spreadsheets enable teachers to accurately assess progress and set targets. Assessment starts from P1 to Year 6 (P-Scales based on revised scales for computing*)
  • VarietyA wealth of free software and online tools allow SEND pupils to demonstrate skills and progress, express ideas, improve digital literacy and boost self-confidence

iCompute supports teachers of children with SEND with:

  • Computing for SEND – Guidance for Teachers
  • Activity bank for developing Computational Thinking with SEND pupils
  • Online SEND Computing Activities
  • Pupil Progress Trackers from P1-P8*

*The revised version of the P Scales for Computing reflects the content of the Computing Programs of Study, with statements for Digital Literacy, Information Technology and Computer Science. The Computer Science statements provide a guide for what computational thinking and programming looks like for pupils working at pre-National Curriculum levels

To find out more about how our acclaimed primary computing schemes of work engage, include and challenge all pupils please visit www.icompute-uk.com

Computing Mastery for Primary Schools

Achieving Computing Mastery

Computing Mastery

Computing Mastery

 

Mastery in computing means acquiring a deep, long-term, secure and adaptable understanding of the subject.  It is demonstrated by how skillfully a child can apply their learning in computing to new situations in unfamiliar contexts.

A positive teacher mindset and strong subject knowledge are key to student success in computing.  iCompute aims to enhance students’ enjoyment, resilience, understanding and attainment in computing by empowering and equipping schools to deliver a world-class computing education with comprehensive computing schemes of work that are designed for computing mastery.

Our Principles for Mastery

Success

Every child can enjoy and succeed in computing when offered appropriate learning opportunities.  iCompute uses growth mindset and problem-solving approaches that enable pupils to develop resilience, persistence and confidence.  All children are encouraged to believe in their ability to master computing and are empowered to succeed through curiosity, tinkering and perseverance.

Depth

Pupils are taught through whole-class interactive teaching with pupils working together on the same lesson content at the same time.  Concepts are developed in logical steps with particular attention given to fundamental concepts. This ensures that all children can master concepts before moving to the next stage, with no pupil left behind.

Pupils are given the time and opportunity to fully understand, explore and apply skills and ideas in different ways, in different situations and in different subjects.  This enables pupils to fully grasp a concept and understand the relevance of their learning.

Computational Thinking

Developing computational thinking lies at the heart of the National Curriculum for Computing and involves learning how people solve problems; changing what looks like a difficult task into a simple one that we know how to deal with.

It involves taking a problem and breaking it down into a series of smaller, more manageable parts (decomposition). Each part can then be looked at individually, considering similarities between and within other problems (pattern recognition), and focusing only on the important details whilst ignoring irrelevant information (abstraction). Next, looking for solutions to other problems and adapting them to solve new problems (generalisation).  Then, simple steps or rules to solve each of the smaller problems can be designed (algorithms).  Once we have a working solution, we then use (evaluation) to analyse it and ask – Is it any good ? Can it be improved? How?

Computational Thinking

Computational Thinking

Computational thinking is developed by embedding these skills into all of our lessons, through teacher modelling and with targeted questioning.

Unplugged Activities

The judicious use of activities away from devices and computers (unplugged) are crucial to young children’s learning in computing. Our unplugged activities are physical in nature and provide kinaesthetic experiences which help pupils understand abstract concepts and deepen learning.  Having activities away from computers is effective as children know that computers are a tool in their learning, rather than the subject itself.  Stepping away from computers enables them to think about concepts and teachers can convey fundamentals that are independent of particular software or technology.

What children learn in the unplugged context must be applied to another (plugged: using technology) which supports our other principles of mastery: success and depth.

Find out more about computing pedagogy for mastery by reading this blog post – https://www.icompute-uk.com/news/computing-pedagogy/ and more about our primary computing schemes of work by visiting www.icompute-uk.com

Teach EYFS Computing – Computing in the Foundation Stage

EYFS Computing

Laying Solid Foundations for Primary Computing

EYFS ComputingOur children grow up surrounded by technology. Their everyday interactions and experiences involve it, whether that is inside their homes, at school, out shopping or playing. EYFS Computing - BETT Awards 2018

Their world is an ever-changing digital world. We owe it to our children to prepare them for living in it.  It is never too early for children to start learning the fundamental principles of computer science because, as Edsger Dijkstra famously pointed out “Computer Science is no more about computers than astronomy is about telescopes” (attrib) .

Much of computing as a subject can be learned without using computers at all. Primary aged pupils are perfectly capable of understanding and executing algorithms. They do so every day: they use algorithms to solve problems in mathematics, learn letter sounds, spell, use grammar – I could go on and on! Algorithms are designed and can be applied in a myriad of different situations.  Understanding them has become a core skill because, increasingly, the world we live in is governed by them.

Computing is much more than the computer, the device or the tool. It’s about developing computational thinking skills (more on that in this post) so that our children can become effective, analytical, problem solvers. It’s also about equipping children with an understanding about how computers and computer systems work so that, combined, they develop transferrable skills which will enable them to design, develop or even just adapt to new tools and technologies in this ever changing digital age.  But much more importantly, they develop digital literacy: the ability to be able to express themselves and communicate ideas using tools and technology and participate fully in the modern digital world.

The best practice for Computing in the Early Years (EYFS computing) is where activities:

  • are imaginative and fun
  • challenge
  • involve being creative
  • require collaboration and sharing
  • involve listening, understanding, following and giving instructions
  • encourage describing, explaining and elaborating
  • encourage investigation
  • involve problem solving
  • include lots of ‘unplugged’ activities: computing without computers

By offering your children an imaginative, engaging, introduction to computing you help them make solid steps towards understanding the world.

iCompute’s expertise and innovation in teaching & learning with, and about, technology has been recognised by BETT and BESA with iCompute in the EYFS being nominated for two awards.  Find out what BESA (chair of the judging panel) has to say about the finalists:

iCompute ERA Awards 2017

iCompute BETT Awards 2018

icompute-schemes

Click to find out more

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Primary Computing Assessment

Computing Tests & Tasks

 

Computing Assessment Sample

Click/Tap to download

iCompute’s Computing Assessment Tests and Tasks – designed to complement our comprehensive Primary Computing Schemes of Work and existing assessment toolkit – is out now.

Developed by our author – a computer scientist and primary computer science master teacher – the tasks and tests support schools in accurately assessing attainment, pupil progress and target setting in primary computing.

For each iCompute unit for each year, we have produced an associated end of unit online diagnostic test and an end of unit assessment project. Diagnostic testing assists progression planning and helps identify gaps and/or misconceptions. The end of unit assessment projects enable teachers to check skills in computing and computational thinking. The provided answers and assessment guidance informs assessment judgements and can be fed into our interactive digital pupil progress trackers.

Our diagnostic tests match the National Curriculum for Computing at Key Stage 1 and Key Stage 2. They are divided into iCompute units and are intended for use following each unit to assess pupils’ knowledge, understanding and skills.

Our interactive, fun, quizzes are played online and bring a gamification aspect to assessment. Aside from being a powerful tool in measuring pupil progress, they also help increase engagement, motivation and encourage children to challenge themselves.

IT Progression

Forming part of our acclaimed primary computing schemes of work, our Tasks & Tests pack is available to buy from iCompute.

For more tips and advice about computing assessment see our post – How to assess primary computing.

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Planning Computing

How to plan a Primary Computing Scheme of Work

iCompute Primary Computing Scheme

Primary Computing Scheme

Many teachers are tasked with planning computing schemes of work for their schools.

Having produced many for iCompute, I know how huge and time consuming the task is.  Here I share my tips about how to plan a computing scheme of work which ensures your school has a broad, balanced, rich and progressive scheme of work that will engage and challenge pupils of all abilities.

computing progression

  1. Use free software and tools – you don’t need to buy a thing in order to meet the objectives of the computing curriculum
  2. Practice – helps you understand the knowledge, skills and understanding the software and tools help develop
  3. Look for progression – you will start to see that particular tools are suitable for specific age groups
  4. Look for full coverage – Computing is not just about coding
  5. Understand how to assess computing – know where your pupils are and where they need to go next
  6. Adapt – make it fit your school, staff and needs of your pupils

Read on to find out more about each stage … Continue reading

Summer Coding Lesson with PRIMM

Ice Cream Dodge

Regular readers will know that I’ve previously created a 6 week coding unit for pupils aged 9-11 using BitsBox.  Bitsbox uses a simplified version of Javascript, and provides tools that enable pupils to develop their own apps.

It’s a great stepping stone from the blocks-based languages and environments your pupils may have already mastered (E.g. Scratch, App Inventor, Tynker etc) on to text-based languages.

PRIMM

I’ve been researching pedagogies to support computing mastery and PRIMM is a programming pedagogy developed by Dr Sue Sentence and the Computing Education team at Kings College London based on the notion that its difficult to become successful at writing code if you cannot read it.

I have developed a new step-by-step lesson plan that uses Bitsbox and I’m using the PRIMM approach for teaching programming in this one. 

PRIMM
Predict | Run | Investigate | Modify | Make

PRIMM stands for Predict | Run | Investigate | Modify | Make.  The approach enables teachers to support pupils by giving them some code that they first understand and then build upon towards making their own.

It’s a great way to structure a lesson and think it’ll make a real difference to those pupils who have difficulty understanding some programming concepts.

Feel free to download this lesson and try PRIMM in your own classroom.

Bitsbox lesson plan
Download the Lesson Plan

Use the PRIMM programming approach to develop a program from an ice cream dodging game into a variation of Hungry Hippos.

Challenge your pupils to design algorithms and program the game using a text-based programming language, variables and functions.

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As usual, lots of opportunities for differentiation.  For instance, less able pupils could use pupil support cards (see support resource which is included in the pack) and/or write a more simple version.  Your more able pupils could:

  • change the speed, direction and size of flying ice creams
  • make the game multi-play and multi-level
  • complete the game to a time
  • create Game Over functions
  • create sound tracks and jingles for the app

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Lots of opportunities to be inspired and get creative.

Check out my other coding lesson that uses BitsBox at https://www.icompute-uk.com/news/coding-apps/

Find out more about PRIMM and the research at https://icomp.site/primm

Explore computing pedagogy further aqt:

ERA Awards 2019

Education Resources Award Nomination for iCompute!

 

We are thrilled to announce that the ERA Awards 2019 panel have shortlisted iCompute for a coveted educational resources award.

ERA Awards 2019

ERA Awards 2019

The Education Resources Awards (ERA) are firmly established as a premier annual event to celebrate outstanding success for the suppliers and teaching professionals of the education sector throughout the UK.  The ERA’s aim to encourage the raising of educational services & product standards throughout the industry and is recognised throughout the sector as the Accolade of excellence.

The panel of judges selected iCompute for the shortlist according to rigorous criteria, taking into consideration the innovative nature of the products, their impact on teaching and learning in the classroom, and their cost effectiveness in terms of educational aims and results.

It is a huge honour to be amongst the other shortlisted organisations, schools and companies and we thank all of the teachers and schools who supported our nomination by providing amazing testimonials about how iCompute have improved teaching and learning in computing.

Find out more about iCompute for Primary Schools and try our free computing resources by visiting our website.

Liane O’Kane, Managing Director of iCompute, comments:

“Being shortlisted as a finalist for an ERA Award is a fantastic achievement and a reflection of the dedication and hard work we put in to helping schools teach primary computing creatively and well.  We constantly add to and update our product range to bring innovative new computing resources and teaching materials that support and promote engagement with computer science around the world.  We offer many of these free on our website as well as on the Hour of Code.

We never take these things for granted and are very proud that our expertise and innovation in teaching & learning with, and about, technology has been recognised by ERA and BESA once again.  Fingers crossed for a win in March!’

The full list of finalists is available on the ERA Website.  ERA Awards 2019 winners will be announced at a gala event to be held at The National Conference Centre, Birmingham on Friday 22nd March 2019.

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iCompute now on Puffin Academy

iCompute now available on Puffin Academy app

iCompute is delighted to announce that we are available on Puffin Academy, allowing pupils and teachers to easily access primary computing resources on tablet and mobile devices for free! Puffin Academy…

puffin academy

Puffin Academy Free App

Schools using our primary computing resources can access games and tutorials from our whole-school pack on iPads and tablets, through Puffin Academy, the free Flash mobile browser that provides access to whitelisted online educational resources.

What is Puffin Academy?

Puffin Academy is a ‘Mobile Flash Browser’ for pupils, teachers, and parents and always enforces site filtering by only allowing whitelisted educational websites to be accessed.

Puffin Academy Key Features:

  • Free to all users
    • Free app to all users on iPhone and iPad (rated 4+)
    • Free of charge to all educational content providers
  • For purely educational web sites only
    • Educational content providers must apply for approval
    • Once approved, content is available to all users
  • Incredible speed and Flash support
    • 500% faster than Safari and Chrome
    • Supports Flash content & videos on iPhone and iPad

How to access iCompute through Puffin Academy

1) Download the free Puffin Academy app from the Google Play store for Android tablets or from the iTunes store for iPads.

puffin-app

 

 

 

 

 

 

2) Open Puffin Academy and search for iCompute


How to add iCompute to Puffin Academy Dashboard

1) Once you have located iCompute on Puffin Academy, tap ‘Install’

 

iCompute will then install to the dashboard and look like this when opening Puffin Academy

 


How to add key iCompute activities to your ‘bookmarks’

The following steps are optional.  You only need to follow them the first time you access iCompute through the Puffin Academy app. Simply follow these steps to add iCompute as a bookmark on your iPad or tablet.

1) Tap the three vertical dots in the top right corner of the address bar

 

2) Then tap ‘Add Bookmark’

 

 

 

 

 

 

 

 

3) Next give your bookmark a meaningful name and point the URL to:

https://www.icompute-uk.com/resources/puffin-bookmarks.html

As in this image:

4) The next time you want to use iCompute on your iPad or Android tablet, open the Puffin Academy app, click on the three dots, then click ‘Bookmarks’. Select the saved bookmark and have some computing fun!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

*To have the best experience using iCompute’s primary computing interactive activities we recommend to accessing our website from a desktop or laptop

 

iCompute Leads the Way in Computing Education

iCompute for Computing Mastery

Click to visit website or read on for the full article

Teacher’s computing education business goes global

Liane O’Kane established iCompute for Primary Schools in 2013 while she was teaching part-time in Cumbria.

Although she initially trained in computer science, Liane became a teacher in 2011. She became one of the few primary computer science master teachers funded by the Department of Education in 2014 to prepare schools for the introduction of the National Curriculum for Computing.

Liane also saw the opportunity to develop a business to help teachers fulfil the curriculum.

She used her lesson plans as a base to create schemes of work which schools could buy in and use to teach students from nursery through to Year Six.

iCompute now produces schemes of work which are used by thousands of schools in the UK, as well as overseas.

Most recently the Ministry of Education on the Cayman Islands, in the Caribbean, has taken on the resources produced by iCompute. Liane expects to travel to the islands to assist with the rollout in its schools later this year.

“I have had the benefit of studying computing at GCSE and then degree level and then working in industry,” said Liane.

“It’s about understanding what the National Curriculum is and what the objectives need be in each key stage. It’s about making it fun for the pupils and easy to teach for the teachers.”

She said the schemes of work included practical, active ways of teaching youngsters the concepts behind computing – for example, pretending to be the ‘spiders’ and ‘crawlers’ in a search engine – rather than hours sat in front of a screen.

The resources are entirely digital, which means Liane can make constant updates to keep step with changing technology.

“It is constantly evolving and I think that’s unique,” said Liane.

iCompute Rolled out in British Overseas Territories

iCompute in the Cayman Islands

Click to go to The Mail website or read the full article below

 

From Cumbria to the Cayman Islands

A TEACHER’S acclaimed curriculum for teaching computing to pupils is due to be rolled out to all government schools in the British Overseas Territory of The Cayman Islands.

iCompute for Primary Schools was created by Liane O’Kane to prepare teachers for the introduction of the National Curriculum for Computing in 2014.

It is now used in thousands of schools around the world and has been bought by the Ministry of Education in The Cayman Islands for all of its schools.

Liane, who is originally from Barrow and teaches at Lindale CE Primary School, is being flown out to train all of their teachers in the forthcoming months.

“Being asked to supply schools and train teachers in the Cayman Islands is an exciting opportunity for iCompute to help others prepare pupils for the modern digital world – learning about and with technology,” she said.

“It always surprises me the reach that we have and where our lesson plans and resources are being used. We have a number of Overseas Territories and Commonwealth countries using iCompute in their schools and plan to offer them a visit whist I’m in the area this year. I can’t wait to show teachers in the Caribbean how rewarding and creative teaching computing can be and how enthusiastically their pupils will respond.”

iCompute provides step-by-step lesson plans all the resources schools need to teach primary computing creatively and well from Nursery to Year 6.

It has been nominated for several prestigious educational technology awards each year since 2014, features on BBC Bitesize for Primary Computing and is used in thousands of schools around the world.

Computer Scientist Liane is one of a few primary computer science master teachers appointed and funded by the Department of Education (DfE) in England 2014 to prepare teachers for the introduction of the National Curriculum for Computing.

Her work has been instrumental in the success of the National Curriculum’s implementation in over 26,000 primary schools.