Join us for the Hour of Code™ 2017

The Hour of Code is Coming!

HOC 2017Not long to go now for the Hour of Code 2017 (December 4th – 10th) and we can’t wait to see how many pupils and schools participate around the world.

HOCiCompute are delighted to partner with code.org again this year by providing lots of fun, creative, activities for schools to use as part of this event and throughout the year.  We’ve put together, free, Christmas themed lessons and lots more, including saving Santa with Scratch, animating a snowman and delivering Santa’s presents with parrot drones!  Included are detailed step-by-step lesson plans with built in differentiation and creative ideas for extension and enrichment.

The Hour of Code™ is a global movement and worldwide effort to celebrate computer science. Organised by Computer Science Education Week and Code.org it reaches tens of millions of students in 180+ countries through a one-hour introduction to computer science and computer programming.

In England, children have a statutory entitlement to a computer science education from the age of five. iCompute provides full coverage for the National Curriculum for Computing at Key Stage 1 and Key Stage 2.

Each year, we offer free computing lesson plans and computing resources to support the Hour of Code™ and help raise awareness of and engagement in computing science around the world.

We really hope you join us this year for The Hour of Code and introduce your pupils to the joy of creative computing!

Save

Save

Save

Save

Save

Free Halloween Computing Lesson with HTML

Create a Halloween Web page

 

Free Halloween Computing Lesson

Click to download

Teachers and pupils alike love a themed lesson so I’ve created a new activity for Halloween computing that teaches basic HTML/CSS for pupils aged 9-11.

Each term, I create free themed computing lessons and I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing classes and have added to iCompute’s primary computing schemes of work.  This activity has been adapted from a cross-curricular computing lesson in iCompute Across the Curriculum.

Halloween is approaching and you’re having a party! Using basic HTML and CSS your pupils will create an invitation to their party in the form of a web page.  In this activity children learn how HTML formats web content and CSS styles it using age-appropriate syntax and tools.

Halloween Invitation

Includes HTML template

 

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus HTML tutorial for teacher and pupil support. Lots of opportunities to be inspired and get creative!

Cheat Sheet

Check out my other free seasonal primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Free Autumn Coding Lesson

How to code an Autumn leaf catching game

 

Free Coding Lesson

Click to download

Goodbye summer, hello a brand new academic year.  We know you’ve got plenty on your plate already with new pupils and all of the many other changes a new year brings.  Make your computing lessons easier this term and use our free coding lesson: an autumnal themed falling leaf game for pupils aged 7-11 using Scratch.

Each term, I create free (seasonal) computing lessons, and I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing classes and am adding to iCompute this Autumn.

Autumn is here and catching a falling leaf before it hits the ground means you get one happy day!  Challenge your pupils to program sprites to catch falling autumn leaves.  Catch ten and program something awesome to happen any way they know how to!

Free autumn coding

Free coding lesson from iCompute

Autumn Pupil Support Card

Pupil Support Card

 

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus program templates and partially-written programs for teacher and pupil support. Lots of opportunities to be inspired and get creative!

 

Check out my other free seasonal primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

New Periodic Table of Primary Computing Resources

New Year, New Tech

Computing Resources

Some schools have been teaching primary computing since its introduction into the National Curriculum in 2014 and some have yet to really get going.  Either way, the very nature of Computing is that things change rapidly and it’s time to start doing something new.

One of the things I like best about Computing is that you can’t churn out the same old lessons year on year.  Technology’s rapid development demands we pay attention to change; that we learn; that we adapt and, most importantly, that we create.

We owe it to our pupils to keep abreast of pedagogical and technological change.  I’ve put together a selection of the fantastic computing resources, tools and technologies that I use to teach Computing, some of which you’ll know but lots of which I hope are new and you’ll give a go.  I’ve turned it into a periodic table of primary computing resources, now with hyperlinks!  I keep banging on about this but Computing is more than just coding and lots of the resources listed here are for you to use with your pupils to teach the other strands of the curriculum (digital literacy, information technology and eSafety) as well as to use with cross curricular approaches.

iCompute Resources

Click to Download

There are many, many, more and I’d love to hear how you have been getting on teaching computing in your classrooms as well as hearing about the resources you’ve been using.

Our primary computing schemes provide full, progressive, step-by-step, lesson plans and all associated lesson resources and worksheets using the tools and computing resources included in the table.  Visit our website for more information.

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Summer Computing with Scratch

Coding an Ice-Cream Stand Simulation/Game

 

The Summer term is drawing to a close, the weather is warm and you’ll no doubt have lots of activities planned to take advantage of/celebrate the weather in your classes.  Let’s not forget about Computing though.  Take your pupils outside if you have laptops or mobile devices and use Scratch 2.0 with your Key Stage 2 children (pupils aged 7-11) and our free lesson for summer themed primary computing with supporting resources.

It’s a great end-of term opportunity for your pupils to showcase what they have learned all year in their programming lessons.

free lesson plan for computing

Click to download iCompute’s free summer computing lesson plan

I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using and have added to iCompute to celebrate Summer.  Feel free to download and use in your own classroom.

Summer time and the weather is sweet.  Makes you want to make a nice cool treat…  Challenge your pupils to create algorithms and program an ice-cream simulation/game.

Free lesson: ice-cream simulation activity

Free ice-cream stand simulation programming activity

Ice-cream simulation pupil support card

Pupil Support Card

As usual, lots of opportunities for differentiation.  For instance, less able pupils could use pupil support cards (see Ice Cream stand card which is included in the pack) and/or concentrate on programming random customers and ice-cream combinations to appear.

Your more able pupils could:

  • program timers, scores and lives (e.g. customers leave ‘hide’ if their order isn’t made within time limits)
  • add a series of levels that become increasingly more challenging
  • generate random prices within a range
  • program your customers to pay
  • calculate and give change

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus program templates and partially-written programs for teacher and pupil support. Lots of opportunities to be inspired and get creative!

Check out my other free seasonal primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

Save

Save

Save

Save

Save

Save

Coding Drones

Aiming High in Computing

Drone Lesson Plans

Aim High in Primary Computing

Using drones in schools has the potential to take learning, literally, to a higher level.  As they continue to become increasingly practical, attainable, tools for education, teachers around the world are now using drones in their classrooms for STEM and STEAM activities.

In computing, programming drones helps develop children’s skills in algorithms, programming and computational thinking as well as addressing the ‘controlling physical systems’ objectives of the National Curriculum for Computing at Key Stage 2.  Exciting curricula and drone lesson plans are being developed that help teachers develop confidence and make the most out of connected devices.

Drones are revolutionising business and industry:  engineers use the technology for site surveys, filmmakers capture images that would otherwise be unseen, drones are used in agriculture; farming; conservation; military operations and parcel deliveries.  The potential for the application of drones and the rapid growth in the technology is huge.  Understanding how they work, their potential and how to control them through coding prepares children for the modern working world.

iCompute lead the way in teaching and learning using educational technology.  In anticipation of 3D robotics becoming the next big thing in education, we have extended our connected devices offering of comprehensive, step-by-step lesson plans, computing resources and assessment toolkits using Sphero and LEGO™ WeDo by adding an amazing, creative, 6-8 week coding with drones unit aimed at upper KS2 Computing (pupils aged 9-11 or higher).

Children learn how to program parrot drones to fly, create aerial shapes, navigate obstacles, fire ‘missiles’, pick up and drop objects all set in imaginative contexts.  They program Santa’s ‘sleigh’  to deliver presents before going on an epic journey to a Galaxy Far, Far Away to take out the Death Star for the Rebel Alliance!

Drone Lesson Plans

The Force is Strong with This One…Visit our website to unleash your power!

 

Save

Save

Save

Save

Save

Save

Save

Easter Computing Activity

For Key Stage 1

Everyone likes putting a seasonal twist on lessons during the approach to Easter and I’ve been making Easter computing lessons for my pupils to add to iCompute‘s computing scheme of work

This time, I’ve put together a step-by-step computing lesson plan and teacher resources for Key Stage 1 pupils.  You can download the free Easter computing lesson and resources and use them your own classrooms for a little seasonal fun!

A spin on the Bee Bot app, this uses Scratch 2.0 and ‘BunnyBot’.  The children create algorithms and program the Easter Bunny to collect Eggs.

Easter Computing Lesson

BunnyBot

Easter computing lesson plan

Click to download lesson & resources

The lesson plan contains lots of ideas for differentiation, extension and enrichment

  • predicting algorithms
  • identifying and using repetition in programs
  • programming against the clock
  • comparing and improving algorithms and programs
  • designing own game

Check out my other Easter computing resources for Key Stage 2 pupils.

Save

Easter Computing – Programming an Egg Hunt

Program the Easter Bunny with Scratch

Not long until Easter and I’m sure you’ll have lots planned for it in other subjects, but don’t forget about Computing.  It’s a great end-of-term opportunity for your pupils to demonstrate what they can do with Scratch programming.

Easter Egg Hunt

Click to download the plan and resources

I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using and have added to iCompute to celebrate Easter and/or Spring.  Feel free to download and use in your own classroom.

It’s Easter and the Easter Bunny has forgotten where she has hidden all of her eggs.  Challenge your pupils to create algorithms and program the bunny to get all of her eggs in her basket any way they know.

Easter Scratch Program

Easter Egg Hunt Support Card

Pupil Support Card

As usual, lots of opportunities for differentiation.  For instance, less able pupils could use pupil support cards (see Egg Hunt card which is included in the pack) and/or write a more simple collecting less eggs.  Your more able pupils could:

  • program the ice-cream truck sprite to move across the x-axis
  • program the hot-air balloon to fly
  • add the Easter eggs to a list variable when collected
  • add ‘enemies’ to thwart the Easter Bunny in her quest
  • add extra, increasingly difficult, levels (e.g. mazes to navigate)

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Lots of opportunities to be inspired and get creative.

Check out my free Key Stage 1 activity: programming the Easter Bunny to collect Eggs – a twist on the BeeBot app.

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Teach Programming LEGO™ WeDo with iCompute

Build and Code with LEGO™ WeDo

LEGO™ WeDo This week sees the launch of iCompute’s new six week programming unit  for Year 3 and 4-5 week unit for Year 4 which uses LEGO™ WeDo to teach children how to program robots and models in primary computing lessons.

This helps schools address the controlling physical systems objective of the National Curriculum for Computing at Key Stage 2.

What is LEGO WeDo?

Lego WeDo is a fantastic opportunity for children to bring the physical world to life through code.  They build models using the bricks they know and love and then program them interact with the world around them!

Using robotics promotes interest in science and engineering, as well as computer science and helps develop motor skills through model building.  Mechanisms, built by and ultimately designed by, the pupils themselves set computer programming in a meaningful context.  Children learn more quickly when a model executes a program, physically, right before them.

The robotics elements of LEGO WeDo include motors and sensors.  Our new units do not require the full educational LEGO WeDo sets to be bought.  Schools that already have plenty of bricks and parts can simply buy the robotics parts that will enable models to move, sense and interact with the physical world.

Robotic Parts

LEGO WeDo has two versions 1.0 and 2.0.  Our units provide support for both and the principle robotic parts remain the same at their core (albeit with enhanced features for 2.0).

  • The Hub: The WeDo hub connects models to your device. You can connect up to two sensors (motor, distance sensor, or tilt sensor)
  • The Motor: When connected to the hub, the motor can be programmed to turn on/off.  It can also be programmed to adjust power, direction and duration
  • The Distance Sensor: The distance sensor can detect how far away an item is in front of it
  • The Tilt Sensor: The tilt sensor detects how far it’s tilted from left to right.

You can also connect and program LEGO Power Function lights which do not come with WeDo packs as standard but can be bought on their own and connected to the hub too.

As already mentioned, you can buy the robotic parts separately if you have plenty of LEGO bricks; however it is still possible to pick up education sets of WeDo 1.0 at a fraction of the price of WeDo 2.0.  Search online for LEGO™ Education WeDo Construction Set 9580 (make sure it’s the construction set you are buying).  I managed to buy 6 sets of WeDo 1.0 at £70 each compared to £150 each for LEGO™ Education WeDo 2.0 Core Set 45300.

Programming LEGO™ WeDo

iCompute uses MIT’s Scratch to program models.  LEGO WeDo does have it’s own software that comes as part of the kit, but I don’t feel it offers the same opportunities for enhancing physical programming through storytelling so have chosen to use Scratch instead.

There are two versions of Scratch: 1.4 and 2.0.  Scratch 1.4 is an offline editor that you download and use without the need for web access.  Scratch 2.0 is available as both an online and offline version.  Regular readers will know that I prefer 1.4 for primary aged pupils as the interface is cleaner and the debugging options are better.  Scratch 2.0 however does allow models to be connected to tablets, as well as computers.  You can use both versions of WeDo with Scratch 2.0, however you need to install a device manager and extension in Scratch 2.0 for them to work.

The teacher guides contained within the unit provide comprehensive guidance on the options and their respective setups.

Using Scratch and LEGO WeDo enables pupils to create some amazing models and stories to accompany them.

What Pupils Can Do with LEGO™ WeDo and iCompute

  • Programming, using software , designing and creating working models
  • Using the software to acquire information
  • Using feedback to adjust a programming system output
  • Working with simple machines, gears, levers, pulleys, transmission of motion
  • Measuring time and distance, adding, subtracting, multiplying, dividing, estimating, randomness, using variables
  • Doing narrative and journalistic writing, storytelling, explaining, interviewing, interpreting
  • Design: Use STEM principles to explore Science, Technology, Engineering & Mathematics and design models
  • Build: Improve motor function, communicate and collaborate with others in building working models and robots
  • Program: Create animated stories, and program models to interact with the story & physical world
  • Digital Literacy: Create factual and imaginative animations and narratives that explain, interpret and tell stories
  • Test : Use physical output as feedback to to detect errors easily
  • Debug: Correct errors found when models don’t behave as expected
  • Evaluate: Critically analyse work and that of others and discuss what is good, or not so good, about them
  • Improve: Revisit models and code then cycle through this process from ‘Design’ onward to make things better

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Primary Computing Assessment

Computing Assessment Toolkit

Further to my previous post on assessing primary computing I’ve been working on the primary computing assessment toolkit for iCompute.  Along with the end of unit assessment guidance, new-look computing pupil progress trackers have been updated for each year group.  This also now includes the Early Years Foundation Stage and revised P-Scales for computing to reflect the addition of our EYFS Computing pack and to support inclusion, computing and SEN.

Computing Assessment Toolkit Guide

Download a guide

 

We’ve also added a Quick Look Computing Skills Progression Grid to use alongside the other guidance and tools.

Computing Skills Progression

Computing Skills Progression

Out now is our whole-school primary computing assessment tests and tasks.  Online diagnostic tests and end-of-unit assessment tasks that feed directly into our pupil progress trackers within the primary computing assessment toolkit.

computing assessment tests and tasks

Click to download a sample from our main website

Existing iCompute schools can access the full toolkit by logging in to our main website at www.icompute-uk.com  Our Assessment Tests and Tasks pack will be an optional extra.

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Scratch Jr Blocks – CS Unplugged

Computer Science Unplugged

I’m writing new units for our iPad pack. Starting with KS1 using Scratch Jr, I’ve made these basic blank blocks for pupils to use in cutting and sticking activities for computing unplugged (i.e. without the need for computers).  I’m using this particular resource in my computing lesson plans for a unit set around the story We’re Going on a Bear Hunt by Michael Rosen.  The children will plan algorithms using physical grid maps and cut/stick Scratch Jr blocks to give directions on the bear hunt.

They are great to work alongside the Periodic Table of Scratch Jr blocks I posted recently here.

Scratch Jr Blocks

Click to download

 

Save

Save

Save

Save

Editable & Printable Scratch Jr Blocks

Scratch Jr Blocks for Display & Computing Unplugged

I’ve created editable, scaleable, Scratch Jr blocks for you to download and use in your coding lessons.  Click/tap the Periodic Table of Scratch Jr blocks image (see below).  The blocks can be edited using image editing tools (e.g. Illustrator, Inkscape, Vectr).  They are also included in .png format for printing.

It’s important that young children have the opportunity to interact with concrete materials (i.e. printed Scratch blocks) to help them understand both their function and the underlying concepts.  I use them in groups for the children to program me and/or each other before moving on to programming using Scratch Jr itself.

I’ve also made a full set of Editable, Printable Scratch 2.0 blocks in another post, which you can also use: download: Editable, Printable Scratch 2.0 Blocks

Scratch Jr Blocks

Click/Tap to download

Save

Save

Save

Save

Save

Editable & Printable Scratch Blocks

Scratch Classroom Display & Unplugged Activities

 

Scratch 'Say' block

Download images of each Scratch 2.0 block

I’ve created an updated version of a full set o Scratch blocks (Scratch 2.0) which now includes the blocks inside the Sensing, Operator, Data, Custom palettes and LEGO™ WeDo motor blocks.  Available to download by clicking/tapping the Periodic Table of Scratch blocks image (see below).  The blocks can be edited and scaled using image editing tools (e.g. Illustrator, Inkscape, Vectr).  The blocks are also provided in .png format.

unplugged-activity

It’s important that children be given opportunities to interact with physical programming blocks to help them understand both their function and the underlying concepts.  I use them in groups for the children to program me and/or each other as well as programming using Scratch itself.

Periodic Table of Scratch 2.0 Blocks

Click/Tap to download this Periodic Table + Editable, Printable Scratch 2.0 Blocks

Also available in the same format are Scratch Jr blocks from this post.

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Christmas Computing Activity

Create an Animated Snowman this Christmas

Christmas Animated Snowman Lesson

Click to download the lesson and resources

Christmas Animated SnowmanEveryone likes putting a festive twist on lessons during the approach to Christmas and I’ve been making festive computing lessons for my pupils.

I’ve recently produced a six week animation unit for Key Stage 2 (iAnimate) where the children learn about the history of animation, make their own flipping book animations, make thaumatropes and/or praxinoscopes, explore different animation techniques and, of course, design and make their own fantastic animations using apps and software.

This Christmas, I’ve put together a step-by-step computing lesson plan and teacher resources for creating an animated snowman GIF.  You can download the lesson and resources and use them your own classrooms for a little festive fun!

Christmas animated GIF

Create an animated GIF

The lesson plan contains lots of ideas for differentiation, extension and enrichment: from making a very simple animated sequence to more able pupils:

  • animating backgrounds as well as characters and objects
  • adding 3D effects (e.g. shadows)
  • creating more frames for smoother movement
  • switching backgrounds to create scene changes
  • animating more than one object

A little festive flavour of what our full six week animation unit offers and another Christmas gift to you!

 

Save

Save

Save

Save

Save

Save

Christmas Computing – Make a Santa Game with Scratch

Saving Santa with Scratch at Christmas

iCompute Xmas Plan

Click to download our free lesson plan and computing resources

Looking for Christmas Computing lessons and activities? Christmas is just around the corner and it’s time to have some fun and challenge pupils to show what they know about coding in Scratch.

I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing lessons to celebrate all that is Christmas and festive.  Feel free to download and use in your own classroom.

Scratch-Santa-Game

 

It’s Christmas Eve and Santa is off on his travels around the world delivering presents when catastrophe strikes!  He’s fallen out of his Sleigh!  Challenge your pupils to create algorithms and program Santa to get back into his sleigh in any way they know.Pupil Support Card

Lots of opportunities for differentiation here.  For instance, less able pupils could use pupil support cards (see Catch Me Card which is included in the pack) and/or write a simple program where Santa is moved using arrow keys.  Your more able pupils could:

  • program Santa to follow the mouse
  • change the sleigh to make glide randomly across the sky
  • add sound effects when the sleigh is caught
  • program presents to appear/disappear
  • program presents to change effects (e.g. colour or size)
  • program presents to fall, so the player must dodge them
  • program Santa to throw snowballs at randomly appearing presents – Angry Birds style

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Lots of opportunities to be inspired and get creative with my gift to you!

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

Save

iCompute and The Hour of Code

Hour of Code Lesson Plans & Resources

icompute-hour-of-code

The Hour of Code is coming…

We in England are very fortunate that Computing is now a statutory entitlement for pupils aged five and over, with the introduction of the National Curriculum for Computing in 2014.  We owe it to our children to equip them with the knowledge, understanding and skills that will enable them to fully participate in the modern digital world.  We lead the way in teaching and learning in computing science.  Elsewhere around the world there is not (yet) the same emphasis on preparing our children to – not just consume technology, but to – understand how computers and computers systems work.  In doing so, we set the next generation on a path to become the innovators and digital creators of our future.

I’m passionate about getting across the message that Computing is so much more than just ‘code’ – see this post for more on that.  At Computing’s heart, and the heart of the National Curriculum, is developing computational thinking.  A fundamental life skill in itself but, with regard to computing, computational thinking enables children to become effective problem solvers: teaching them skills to solve problems (as yet unknown) for technology that does not yet exist!  Find out more about computational thinking in this post.

The Hour of Code is a global movement by Computer Science Education Week reaching tens of millions of students in 180+ countries through a one-hour introduction to computer science and computer programming.  As I’m very keen for others to see the benefit of computing throughout the curriculum, I’ve put together three teacher-led cross-curricular activities as iCompute’s contribution to this year’s Hour of Code – scheduled to take place this December – find out more about that here.

Here’s a sneak look.  Watch this space as I might have time to contribute more…

iCompute for Hour of Code iJournalist

Click to find out more

iCompute Hour of Code iMathematician

Click to find out more

iCompute Hour of Code iControl

Click to find out more

Save

Save

Save

Save

Save

Save

Save

Save

Save

Digital Literacy and Primary Blogging

Developing Digital Literacy by Blogging with Primary Children

primary blogging

A Powerful Tool for Developing Digital Literacy

Blogging is a powerful tool for developing digital literacy in primary schools. It provides a responsive community-driven environment that gives pupil’s writing a voice, an audience and a platform.  When children share their world and their thoughts through writing, they understand how connected people are. They learn from each other, challenge one other, question and receive feedback.

My pupils love blogging and I often use it as a way to engage my reluctant writers.  See below some of the comments the children wrote about blogging in my classes.

love-conversation-1

blog-comment

When pupils know they have a genuine audience for their writing, especially when its other children, I see both an increase in motivation and in product; which in turn helps me more accurately assess their work.

To help other schools introduce primary blogging into their classrooms, I’ve developed six new units for iCompute primary computing scheme of work.  iBlog contains step-by-step primary blogging lesson plans and associated resources.  Existing iCompute Online schools have access to all new units at no additional cost.

I’ve also put together a free infographic about the benefits of blogging with primary children that you can download here.

primary blogging

Click to download

Periodic Table of Primary Computing Resources

New Year, New Tech

Computing Resources

Some schools have been teaching primary computing since its introduction into the National Curriculum since 2014 and some have yet to really get going.  Either way, the very nature of Computing is that things change rapidly and it’s time to start doing something new.

One of the things I like best about Computing is that you can’t churn out the same old lessons year on year.  Technology’s rapid development demands we pay attention to change; that we learn; that we adapt and, most importantly, that we create.

We owe it to our pupils to keep abreast of pedagogical and technological change.  I’ve put together a selection of the fantastic tools and technologies that I use to teach Computing, some of which you’ll know but lots of which I hope are new and you’ll give a go.  Adapted from a previous post here, I’ve turned it into a periodic table of primary computing resources.  I keep banging on about this but Computing is more than just programming and lots of the resources listed here are for you to use with your pupils to teach the other strands of the curriculum as well as to use with cross curricular approaches.

Periodic Table of Computing Resources

Click to Download this Poster – Now including hyperlinks to the resources

There are many, many, more and I’d love to hear how you have been getting on teaching computing in your classrooms as well as hearing about the resources you’ve been using.

Full, progressive step-by-step, lesson plans and all associated lesson resources and worksheets are available for the tools and resources included in the table.  Visit our website for more information.

Save

Save

Save

Save

Save

Save

Save

Save

Save

A Computational Thinking Puzzle

Logical Thinking Puzzle for Key Stage 2 Computing

Here’s one of our computational thinking puzzles designed for independent work for pupils aged 7-11 to practise and develop the computational thinking skills that lie at the heart of the National Curriculum for Computing at Key Stage 1 and Key Stage 2.

To find out more about Computational Thinking and how puzzles can help children engage and develop analytical problem solving skills that will help them, not just in computing, but throughout their lives read this post.

To find out the answer, scroll down.  After you’ve had a go!

Puzzle 5

To reveal the answer click/tap ‘MORE’

Continue reading