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ERA 2017 Finalist
BETT Awards 2018

What this activity teaches

In this teacher-led festive activity, adapted for the Hour of Code, the children explore create a computer game using Scratch to save Santa.

They design algorithms, use conditional statements as well as test and debug their work.

Includes step-by-step lesson plan, pupil resources, support cards and pre-written program templates.

iCompute Saving Santa

Primary Computing Resources for Computing Mastery