HP Reveal – Augmented Reality for Teachers

HP Reveal Teacher Guide

I’m writing new units for iCompute’s whole-school primary computing scheme of work.  I’ve started with EYFS (children aged 3-5) and decided to make a variation of the popular Pokémon Go game.  Using an Augmented Reality app – HP Reveal (formerly Aurasma) – the children engage in a scavenger hunt for aliens hidden around the school.AR Worksheet

I had great fun creating the augmented reality lesson plans and colourful alien resources.

For teachers, I’ve written a HR Reveal teacher guide.  Please feel free to download and use in your own classroom to blend the real world and the virtual world and see images come to life!

HP Reveal Teacher Guide

Download HP Reveal Guide

 

 

Teach EYFS Computing – Computing in the Foundation Stage

EYFS Computing

Laying Solid Foundations for Primary Computing

EYFS ComputingOur children grow up surrounded by technology. Their everyday interactions and experiences involve it, whether that is inside their homes, at school, out shopping or playing.EYFS Computing - BETT Awards 2018

Their world is an ever-changing digital world. We owe it to our children to prepare them for living in it.  It is never too early for children to start learning the fundamental principles of computer science because, as Edsger Dijkstra famously pointed out “Computer Science is no more about computers than astronomy is about telescopes” (attrib) .

Much of computing as a subject can be learned without using computers at all. Primary aged pupils are perfectly capable of executing algorithms. They do so every day: they use algorithms to solve problems in mathematics, learn letter sounds, spell, use grammar – I could go on and on! Algorithms are designed and can be applied in a myriad of different situations.

Computing is much more than the computer, the device or the tool. It’s about developing computational thinking skills (more on that in this post) so that our children can become effective, analytical, problem solvers. It’s also about equipping them with an understanding about how computers and computer systems work so that, combined, they develop transferrable skills which will enable them to design, develop or even just adapt to new tools and technologies in this ever changing digital age.  More than that, they develop important skills that will help them in their everyday lives, throughout their lives.

The best practice for EYFS computing is where activities:

  • are imaginative and fun
  • challenge
  • involve being creative
  • require collaboration and sharing
  • involve listening, understanding, following and giving instructions
  • encourage describing, explaining and elaborating
  • encourage investigation
  • involve problem solving
  • include lots of ‘unplugged’ activities: computing without computers

By offering your children an imaginative, engaging, introduction to computing you help them form solid stepping stones towards their KS1 computing and beyond.

iCompute’s expertise and innovation in teaching & learning with, and about, technology has been recognised by BETT and BESA with iCompute in the EYFS being nominated for two awards.  Find out what BESA (chair of the judging panel has to say about the finalists:

iCompute ERA Awards 2017

iCompute BETT Awards 2018

icompute-schemes

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Computing in the Early Years Foundation Stage

Computing in the EYFS – Early Years Foundation Stage

EYFS Computing

BETT Awards 2018

Introducing Computing in the Early Years Foundation Stage. Ideas for activities & continuous provision incl. assessment. Creative EYFS computing lesson plans & resources.

This post has now been superseded by an updated version – Computing in the Early Years Foundation Stage.  Click the link or the image below to visit the new version, which gives more details about the benefits of introducing children to computing early and has further details about our computing in the EYFS scheme.

eyfs-computing

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