How to thrive during an Ofsted Deep Dive for Computing

Ofsted will be “deep diving” into a selection of subjects during their inspections with the “curriculum at the heart of inspection” focusing on curriculum intent, implementation and impact. I’ve previously written an article on this called inspecting computing for computing subject leaders. Now, with the benefit of feedback from schools using iCompute who’ve undergone a deep dive for computing, I explore what a deep dive for computing looks like with the aim of helping prepare computing leads.

I’ve also included a link (at the end of this post) to download a copy of my comprehensive guide to the Ofsted Framework and Ofsted Deep Dives for Computing which has been updated to include dozens of Ofsted Deep Dive questions our schools have been asked and support for addressing them.

Ofsted Deep Dive for Computing questions
Comprehensive set of Ofsted Deep Dive for Computing Questions
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Primary Computing Knowledge Organisers

With Ofsted focus now on pupils acquiring and retaining subject knowledge, many schools are now using Knowledge Organisers in the classroom.

What are they?

A knowledge organiser is a document containing key facts and information that pupils can use to help acquire basic knowledge and understanding of a topic or concept.

Most will include:

  • key facts presented in a format that is easy to take in
  • key vocabulary or technical terms and what they mean
  • images such as charts or diagrams

What they include depends on the subject. In Computing, for example, a ‘Programming’ knowledge organiser includes definitions of sequence, selection and repetition along with images of Scratch blocks given as examples.

computing knowledge organisers

How can we them?

There are lots of different ways they can be used in the classroom but here are some ideas:

  1. Use the knowledge organiser for regular revision and assessment. Create mini quizzes
  2. Use them for discussion; talk through them and ask higher-level ‘why’ questions to stretch and challenge
  3. Identify gaps in knowledge and understanding
  4. Determine whether the children know more than the knowledge organiser contains and encourage them to make their own additions
  5. Improve teacher subject knowledge
  6. Link knowledge organisers to enable children to make links between topics. For example, draw comparisons between an ‘Algorithms’ unit and a ‘Programming’ unit. What concepts/vocabulary are the same?
  7. Use the them as a handy vocabulary reminder. Keep them accessible and encourage the children to use the correct vocabulary when discussing their work

Get Primary Computing Knowledge Organisers

If you have a current iCompute Primary Computing Curriculum licence, we have uploaded knowledge organisers for all of our KS1 and KS2 primary computing units to iCompute online; providing coverage for all strands of the National Curriculum for Computing at Key Stage 1 and Key Stage 2.

If not, you can download a template to adapt for your own use here.

Computing Home Learning Resources

computing home learning
Free, engaging, activities for learning computing at home

At iCompute we recognise the huge impact that COVID-19 (coronavirus) has had on school communities and learning and we want to help. In situations such as these the power of digital home learning becomes increasingly evident – and important.

We are passionate about preparing children for living in the modern digital world. We teach children about and with technology. We want to encourage as many children as possible to engage with computing around the world and have created a set of home learning resources to support schools, parents and pupils continue to learn at home no matter where they are.

Created by our author, a primary computer science master teacher, we have fantastic, engaging, resources and activities suitable for children aged 4-11. They are split into Key Stage 1 (ages 5-7) and Key Stage 2 (ages 7-11).

Key Stage 1

Key Stage 1 activities are for younger children learning with their families and are computing unplugged – i.e. you do not need computers or devices.

KS1 computing home learning
Learning Together Computing Home Learning Activities (Ages 5-7)

Key Stage 2

Our Key Stage 2 activities include online step-by-step interactive tutorials teaching coding using a variety of free programming languages. They are designed for children to use on their own and to use them you need computers/devices with access to the Internet.

Learn Programming Tutorials

Step-by-step, interactive, online coding tutorials (Ages 7-11)

Online Lessons

We have also converted our lesson plans designed for face-to-face teaching to online lessons. Subscribing iCompute schools get priority access to these resources which include:

  • 🎦 Explainer animations covering the whole-class teaching section of lessons
  • 🎞 Video clips
  • ⛓ Links to online resources
  • 👣 Step-by-step activities
  • 💪 Challenge activities
  • 🗒 Worksheets and pupil resources

These resources are compatible with cloud-based learning platforms such as Google Classroom.

What all activities have in common is that they are underpinned by developing computational thinking: the fundamental principles of computer science.

We hope you enjoy the resources and encourage you to share them so that children everywhere can benefit from them.

Visit our website for more information about highly acclaimed series of primary computing schemes of work, computing curriculum and resources at www.icompute-uk.com