Free Valentines Day Coding Lesson

Cupids Arrow

Valentines Day – Spreading the Love with Code!

Play and code this Valentines day with our free coding activity: a romantic themed Cupid game for pupils aged 7-11 using Scratch.

Throughout the year, I create free themed computing lessons, and I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing classes and am adding to iCompute to celebrate Valentines Day.

Love is in the air but Cupid needs a little help aiming his arrow!  Challenge your pupils to program Cupid’s bow to respond to user input and aim to catch the heart of a love interest.

Valentines Day Coding Game

 

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus program templates and partially-written programs for teacher and pupil support. Lots of opportunities to be inspired and get creative!

 

Check out my other free themed primary computing lesson plans by visiting icompute-uk.com/free-stuff

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Pancake Day Computational Thinking Problem

Flipping Fabulous Pancake Day Problem

Help your pupils get flipping fabulous at problem solving using key computational thinking skills such as abstraction, decomposition, generalisation and pattern spotting with this free Pancake Day problem.

Computational thinking lies at the heart of the National Curriculum for Computing and our best selling (Educational Resources Awards nominated) series of Computational Thinking puzzles help pupils independently practise the skills they learn in their computing lessons.

Grab yourself a treat with this free Shrove Tuesday resource.

Visit www.icompute-uk.com for more free themed lesson plans and resources to support teaching primary computing.

pancake puzzle
Click to download

Editable & Printable Scratch Blocks

Scratch Classroom Display & Unplugged Activities

iCompute Scratch 3.0

Scratch 3.0 Blocks

This version is for Scratch 3.0 and includes all category blocks along with Extensions: Microbit, Makey Makey, Video Sensing, Pen, LEGO WeDo, LEGO EV3, Music, Text to Speech and Translate.

Available to download by clicking/tapping the Periodic Table of Scratch 3 Blocks image (see below).  The blocks can be edited and scaled using image editing tools (e.g. Illustrator, Inkscape, Vectr).  The blocks are also provided in .png format.

It’s important that children be given opportunities to interact with physical programming blocks to help them understand both their function and the underlying concepts.  I use them in groups for the children to program me and/or each other as well as programming using Scratch 3 itself.

Scratch Blocks

Click to Download

Published by iCompute and licensed under a Creative Commons license (CC BY-NC-ND 4.0) – Attribution-NonCommercial-NoDerivatives 4.0 International.

Also available in the same format are Scratch 2.0 blocks and Scratch Jr blocks from this post.

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Ofsted Inspection Framework: for Computing Subject Leaders

Inspecting Computing

The Ofsted Inspection Framework [3] came into effect in September 2019.  With the emphasis on ‘offering a curriculum that is broad, rich and deep’, here I take a look at its implications for Computing Subject Leaders.

Download my full guide on how iCompute can help your school demonstrate a quality computing education through the ‘Three I’s’ and during a Deep Dive.

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Christmas Computing Get Jolly Good at Coding

 Free Christmas Computing Resources

Here’s at iCompute Headquarters there’s nothing we like more than creating Christmas themed resources.  I’ve been having a great time designing and developing new lesson plans, tutorials and programs for this year’s festive season.

My latest offering is an absolute Christmas cracker!  A coding tutorial for Microsoft Kodu.  Kodu is helping Santa deliver presents on Christmas Eve but needs your pupil’s help coding him to deliver the presents to the right houses.  I’ve made a Kodu tutorial for your pupils to use that will guide them through the coding process before letting them get on with completing the activity and then having some festive fun by making it their own.

iCompute Christmas Kodu

Get the lesson plan & tutorial

iCompute Christmas Kodu Tutorial

Another free Christmas computing resource helps your pupils get jolly good at problem solving using key computational thinking skills such as abstraction, decomposition, generalisation and pattern spotting.

Computational thinking lies at the heart of the National Curriculum for Computing and our best selling (ERA and BETT nominated) schemes of work support schools teach it creatively and well.

Grab yourself a gift with our free stuff for Christmas.   Visit www.icompute-uk.com for more free Christmas themed lesson plans and resources to support teaching primary computing.

christmas computing

Click to download

How to thrive during an Ofsted Deep Dive for Computing

Ofsted will be “deep diving” into a selection of subjects during their inspections with the “curriculum at the heart of inspection” focusing on curriculum intent, implementation and impact. I’ve previously written an article on this called inspecting computing for computing subject leaders. Now, with the benefit of feedback from schools using iCompute who’ve undergone a deep dive for computing – and widely published Aide Memoir and Inspector subject training guidance provided by Ofsted – I explore what a deep dive for computing looks like with the aim of helping prepare computing leads.

You can download a copy of my comprehensive guide to the Ofsted Framework and Ofsted Deep Dives for Computing at the end of this post. It’s been updated to include dozens of Ofsted Deep Dive questions our schools have been asked and the school friendly questions suggested by Ofsted along with details of how iCompute helps schools answer them.

Ofsted Deep Dive for Computing questions
Comprehensive set of Ofsted Deep Dive for Computing Questions
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A Christmas Coding Lesson with PRIMM

Christmas Gift Catch

Christmas Coding Activity

Regular readers will know that I’ve previously created a 6 week coding unit for pupils aged 9-11 using BitsBox.  Bitsbox uses a simplified version of Javascript, and provides tools that enable pupils to develop their own apps.

It’s a great stepping stone from the blocks-based languages and environments your pupils may have already mastered (E.g. Scratch, App Inventor, Tynker etc) on to text-based languages.

PRIMM

I’ve been researching pedagogies to support computing mastery and PRIMM is a programming pedagogy developed by Dr Sue Sentence and the Computing Education team at Kings College London based on the notion that its difficult to become successful at writing code if you cannot read it.

I have created a Christmas themed step-by-step lesson plan that uses Bitsbox and I’m using the PRIMM approach for teaching programming.

PRIMM
Predict | Run | Investigate | Modify | Make

PRIMM stands for Predict | Run | Investigate | Modify | Make.  The approach enables teachers to support pupils by giving them some code that they first understand and then build upon towards making their own.

It’s a great way to structure a lesson and think it’ll make a real difference to those pupils who have difficulty understanding some programming concepts.

Feel free to download this lesson and try PRIMM in your own classroom.

Use the PRIMM programming approach to develop a program from a Christmas gift catching game into a new game

Challenge your pupils to design algorithms and program the game using a text-based programming language, variables and functions.

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As usual, lots of opportunities for differentiation.  For instance, less able pupils could use pupil support cards (see support resource which is included in the pack) and/or write a more simple version.  Your more able pupils could:

  • change the speed, direction and size falling presents
  • make the game multi-player and multi-level
  • complete the game to a time
  • create Game Over functions
  • create sound tracks and jingles for the app

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Lots of opportunities to be inspired and get creative.

Check out my other coding lesson that uses BitsBox at http://www.icompute-uk.com/news/coding-apps/

Find out more about PRIMM and the research at https://icomp.site/primm

Explore computing pedagogy further aqt:

Halloween 🎃 Computational Thinking Puzzles

Scarily 👻 Good Free Resources for Primary Computing

Help your pupils get dead ⚰️ good at problem solving using key computational thinking skills such as abstraction, decomposition, generalisation and pattern spotting with our free Halloween themed puzzles.

Computational thinking lies at the heart of the National Curriculum for Computing and our best selling (Educational Resources Awards nominated) series of Computational Thinking Puzzle books 1-4 help pupils independently practice the skills they learn in their computing lessons.

Grab yourself a treat 🍬 with our free puzzles for Halloween.   Visit www.icompute-uk.com for more free themed lesson plans and resources to support teaching primary computing.

Developing Computational Thinking

Preparing The Next Generation of Problem Solvers

Computational Thinking

Computational Thinking

A high quality computing education equips pupils to use computational thinking and creativity to understand and change the World” (DfE)

Computational Thinking lies at the heart of the National Curriculum for Computing.  Here, I look at what Computational Thinking means and how teachers can help pupils develop effective problem solving skills that can be applied in all areas of life.

Computational Thinking is about transforming a seemingly complex problem into a simple one that we know how to solve.  It involves taking a problem and breaking it down into a series of smaller, more manageable parts (decomposition). Each part can then be looked at individually, considering similarities between and within other problems (pattern recognition), and focusing only on the important details whilst ignoring irrelevant information (abstraction). Next, looking for solutions to other problems and adapting them to solve new problems (generalisation).  Then, simple steps or rules to solve each of the smaller problems can be designed (algorithms).  Once we have a working solution, we then use (evaluation) to analyse it and ask – Is it any good ? Can it be improved? How?

Teaching computational thinking is not teaching children how to think like a computer.  Computers cannot think.  Computers are stupid.  Everything computers do, people make happen.  It’s also not teaching children how to compute.  It’s developing the knowledge, skills and understanding of how people solve problems.  As such, it absolutely should not be confined to computing lessons and should be used throughout the curriculum to approach and solve problems and communicate and collaborate with others.

iCompute’s computational thinking puzzles for primary pupils are a ground-breaking new development in primary education. In the digital age, the benefits of computational thinking throughout education are increasingly being highlighted. Our, colourful, engaging and challenging puzzles are designed for children aged 7-11 to independently practise and develop the fundamental computational thinking skills that lie at the heart of the National Curriculum for Computing.  The puzzles help develop skills of decomposition, abstraction, generalisation and designing algorithms. This means children can find solutions and apply those already found to different problems, in different contexts. All of this helps lay the foundations for them to become effective problem solvers.

Solving puzzles leads to important outcomes including challenge, a sense of satisfaction, achievement and enjoyment. Puzzles rouse curiosity and hone intuition. Our carefully constructed computational thinking puzzles – designed by a computer scientist, software engineer and computer science master teacher – provide challenge, insight and entertainment all of which increase pupil engagement and promote independent learning.

Puzzles help children develop general problem-solving and independent learning skills.  Engaging in puzzles means that pupils:

  • use creative approaches
  • make choices;
  • develop modelling skills;
  • develop persistence and resilience;
  • practice recognition of patterns and similarities, reducing the complexity of problems

 Pupils use, applying and develop the following aspects of the National Curriculum for Computing:
* Logical reasoning
* Decomposition – splitting problems down into smaller problems to make them easier to solve
* Abstraction – taking the detail out of a problem to make it easier to solve
* Generalisation – adapting solutions to other problems to solve new ones
* Pattern recognition – spotting patterns and relationships
* Algorithms – finding the steps that solve a problem
* Evaluation – looking critically at a solution to determine if there’s a better way to solve it
* Testing – checking whether a possible solution works
* Debugging – finding problems with a solution and fixing them

Our puzzles are designed for independent pupil work and provide pupils with handy tips on how to approach the problems and challenges. They also make clear links between the puzzles being approached, the skills being developed and the relevance of both not just in computing but the wider world. This enables pupils to make clear links between subjects and helps pupils make meaning of their learning.

See this post for an example of the puzzles.

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Easter Computing Activity

For Key Stage 1

Everyone likes putting a seasonal twist on lessons during the approach to Easter and I’ve been making Easter computing lessons for my pupils to add to iCompute‘s computing scheme of work

This time, I’ve put together a step-by-step computing lesson plan and teacher resources for Key Stage 1 pupils.  You can download the free Easter computing lesson and resources and use them your own classrooms for a little seasonal fun!

A spin on the Bee Bot app, this uses Scratch 2.0 and ‘BunnyBot’.  The children create algorithms and program the Easter Bunny to collect Eggs.

Easter Computing Lesson

BunnyBot

Easter computing lesson plan

Click to download lesson & resources

The lesson plan contains lots of ideas for differentiation, extension and enrichment

  • predicting algorithms
  • identifying and using repetition in programs
  • programming against the clock
  • comparing and improving algorithms and programs
  • designing own game

Check out my other Easter computing resources for Key Stage 2 pupils.

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