Program the Easter Bunny with Scratch
Not long until Easter and I’m sure you’ll have lots planned for it in other subjects, but don’t forget about Computing. It’s a great end-of-term opportunity for your pupils to demonstrate what they can do with Scratch programming.
I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using and have added to iCompute to celebrate Easter and/or Spring. Feel free to download and use in your own classroom.
It’s Easter and the Easter Bunny has forgotten where she has hidden all of her eggs. Challenge your pupils to create algorithms and program the bunny to get all of her eggs in her basket any way they know.
As usual, lots of opportunities for differentiation. For instance, less able pupils could use pupil support cards (see Egg Hunt card which is included in the pack) and/or write a more simple collecting less eggs. Your more able pupils could:
- program the ice-cream truck sprite to move across the x-axis
- program the hot-air balloon to fly
- add the Easter eggs to a list variable when collected
- add ‘enemies’ to thwart the Easter Bunny in her quest
- add extra, increasingly difficult, levels (e.g. mazes to navigate)
Ideas for differentiation, extension and enrichment are included in the lesson plan. Lots of opportunities to be inspired and get creative.
Check out my free Key Stage 1 activity: programming the Easter Bunny to collect Eggs – a twist on the BeeBot app.