BETT Awards 2018

BETT Award 2018 Nomination for iCompute!

BETT Awards 2018

We are thrilled to announce that iCompute has been shortlisted for a coveted BETT Award for iCompute in the EYFS.

ERA 2017 Finalist - iCompute in the EYFS

BETT Awards 2018 Finalist – Early Years Content

The Bett Awards are a celebration of the inspiring creativity and innovation that can be found throughout technology for education. The awards form an integral part of Bett each year, the world’s leading showcase of education technology solutions.

The Director of BESA, Patrick Hayes, who chairs the panel of judges for the Bett Awards, said:

This was a record year for the Bett Awards, with more applications from EdTech companies than ever before, coming in from around the world. This reflects the status of the Bett Awards as being the global gold standard when it comes to recognising excellence in education technology. The quality of applications was incredibly high this year, and judges had a lot of difficult decisions to make when deciding who the finalists should be. It is no mean feat to be a Bett Awards finalist, and huge congratulations should be in order for all of the companies who made the cut this year!”

The panel of judges selected iCompute for the shortlist according to rigorous criteria, taking into consideration the innovative nature of the products, their impact on teaching and learning in the classroom, and their cost effectiveness in terms of educational aims and results.

Find out more about iCompute in the EYFS.

Liane O’Kane, Managing Director of iCompute, comments:

“Being shortlisted as a BETT finalist this year is a great achievement and a reflection of our dedication and hard work in helping schools teach primary computing creatively and well.  We constantly add to and update our product range to remain at the forefront of advances in educational technology.  We never take these things for granted and are very proud that our expertise and innovation in teaching & learning with, and about, technology has been recognised by BETT and BESA once again.  Fingers crossed for a win this year!’

The full list of finalists is available on Besa’s website.  The winners of the Bett Awards 2018 will be announced on the evening of Wednesday 24 January 2018.

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ERA Awards 2017 Finalist

Two Education Resources Award Nominations for iCompute!

ERA 2017 Finalist Logo

We are thrilled to announce that the ERA Awards 2017 panel have shortlisted iCompute in the following categories:

ERA 2017 Finalist - iCompute in the EYFS

ERA 2017 Finalist – Early Years Resource (ICT)

ERA 2017 Finalist - Computational Thinking Puzzle Workbook

ERA 2017 Finalist – Educational Book Award

Organised by Brilliant Marketing Solutions and The British Educational Suppliers Association (BESA), The Education Resources Awards (ERA) are now in their 18th successful year and are firmly established as the premier annual event to celebrate outstanding success for the suppliers and teaching professionals of the education sector throughout the UK.

The awards highlight and reward the quality and diversity of educational products, resources, services and people as well as the best educational establishments and the most dedicated members of the teaching profession. The ERA’s aims to encourage the raising of educational services & product standards throughout the industry and is recognised throughout the sector as the Accolade of excellence.

The panel of judges selected iCompute for the shortlist according to rigorous criteria, taking into consideration the innovative nature of the products, their impact on teaching and learning in the classroom, and their cost effectiveness in terms of educational aims and results.

Find out more about iCompute in the EYFS and our Computational Thinking Puzzle Workbook.

Liane O’Kane, Managing Director of iCompute, comments:

“Being shortlisted as finalists in two categories is a great achievement and a reflection of our dedication and hard work in helping schools teach primary computing creatively and well.  We constantly add to and update our product range to remain at the forefront of advances in educational technology.  We never take these things for granted and are very proud that our expertise and innovation in teaching & learning with, and about, technology has been recognised by ERA and BESA for the second year running.  Fingers crossed for two wins in March!’

The full list of finalists is available on the ERA Website.  Winners will be announced at a gala event to be held at The National Conference Centre, Birmingham on the second evening of The Education Show: Friday 17th March 2017.

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Teach Computing in the Foundation Stage

Laying Solid Foundations for Primary Computing

iCompute in the EYFS

Our children grow up surrounded by technology. Their everyday interactions and experiences involve it, whether that is inside their homes, at school, out shopping or playing.BETT Awards 2018

Their world is an ever-changing digital world. We owe it to our children to prepare them for living in it.  I believe that it is never too early for children to start learning the fundamental principles of computer science because, as Edsger Dijkstra famously pointed out “Computer Science is no more about computers than astronomy is about telescopes” (attrib) .

Much of computing as a subject can be learned without using computers at all. Primary aged pupils are perfectly capable of executing algorithms. They do so every day: they use algorithms to solve problems in mathematics, learn letter sounds, spell, use grammar – I could go on and on! Algorithms are designed and can be applied in a myriad of different situations.

Computing is much more than the computer, the device or the tool. It’s about developing computational thinking skills (more on that in this post) so that our children can become effective, analytical, problem solvers. It’s also about equipping them with an understanding about how computers and computer systems work so that, combined, they develop transferrable skills which will enable them to design, develop or even just adapt to new tools and technologies in this ever changing digital age.  More than that, they develop important skills that will help them in their everyday lives, throughout their lives.

The best practice for EYFS is where computing activities:

  • are imaginative and fun
  • challenge
  • involve being creative
  • require collaboration and sharing
  • involve listening, understanding, following and giving instructions
  • encourage describing, explaining and elaborating
  • encourage investigation
  • involve problem solving
  • include lots of ‘unplugged’ activities: computing without computers

By offering your children an imaginative, engaging, introduction to computing you help them form solid stepping stones towards their KS1 computing and beyond.

iCompute’s expertise and innovation in teaching & learning with, and about, technology has been recognised by BETT and BESA with iCompute in the EYFS being nominated for two awards.  Find out what BESA (chair of the judging panel has to say about the finalists:

iCompute ERA Awards 2017

iCompute BETT Awards 2018

icompute-schemes

Click to find out more

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Developing Computational Thinking

Preparing The Next Generation of Problem Solvers

computational thinking puzzles

Computational Thinking Puzzles

 

iCompute ERA 2017 Finalist

iCompute’s computational thinking puzzles for primary pupils are a ground-breaking new development in primary education. In the digital age, the benefits of computational thinking throughout education are increasingly being highlighted. Our, colourful, engaging and challenging puzzles are designed for children aged 7-11 to independently practise and develop the fundamental computational thinking skills that lie at the heart of the National Curriculum for Computing:

A high quality computing education equips pupils to use computational thinking and creativity to understand and change the World” (DfE)

Computational Thinking is about transforming a seemingly complex problem into a simple one that we know how to solve.  This involves the use of abstraction, decomposition and generalisation when approaching tasks to remove unnecessary detail, split it into manageable parts and build on solutions we have used before.  Finding solutions involves spotting patterns and using logical reasoning – applying rules to find solutions, eg. if this happens then I need to do that, otherwise I need to do this…  Once we have a working solution, we then use evaluation to analyse it and ask – Is it any good ? Can it be improved? How?

Teaching computational thinking is not teaching children how to think like a computer.  Computers cannot think.  Computers are stupid.  Everything computers do, people make happen.  It’s also not teaching children how to compute.  It’s developing the knowledge, skills and understanding of how people solve problems.  As such, it absolutely should not be confined to computing lessons and should be used throughout the curriculum to approach and solve problems and communicate and collaborate with others.

Our puzzles help develop the fundamental computational thinking skills of decomposition, abstraction, generalisation and developing algorithms. This means children can find solutions and apply those already found to different problems, in different contexts. All of this helps lay the foundations for them to become effective problem solvers.

Solving puzzles leads to important outcomes including challenge, a sense of satisfaction, achievement and enjoyment. Puzzles rouse curiosity and hone intuition. Our carefully constructed computational thinking puzzles – designed by a computer scientist, software engineer and computer science master teacher – provide challenge, insight and entertainment all of which increase pupil engagement and promote independent learning.

Puzzles help children develop general problem-solving and independent learning skills.  Engaging in puzzles means that pupils:

  • use creative approaches
  • make choices;
  • develop modelling skills;
  • develop persistence and resilience;
  • practice recognition of patterns and similarities, reducing the complexity of problems

 Pupils use, applying and develop the following aspects of the National Curriculum for Computing:
* Logical reasoning
* Decomposition – splitting problems down into smaller problems to make them easier to solve
* Abstraction – taking the detail out of a problem to make it easier to solve
* Generalisation – adapting solutions to other problems to solve new ones
* Pattern recognition – spotting patterns and relationships
* Algorithms – finding the steps that solve a problem
* Evaluation – looking critically at a solution to determine if there’s a better way to solve it
* Testing – checking whether a possible solution works
* Debugging – finding problems with a solution and fixing them

Our puzzles are designed for independent pupil work and provide pupils with handy tips on how to approach the problems and challenges. They also make clear links between the puzzles being approached, the skills being developed and the relevance of both not just in computing but the wider world. This enables pupils to make clear links between subjects and helps pupils make meaning of their learning.

See this post for an example of the puzzles.  You can also download samples and order class packs from our main website.

Download a free Computational Thinking Diary here:

Computational Thinking Diary

Click to download

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A Computational Thinking Puzzle

Logical Thinking Puzzle for Key Stage 2 Computing

Here’s one of our computational thinking puzzles designed for independent work for pupils aged 7-11 to practise and develop the computational thinking skills that lie at the heart of the National Curriculum for Computing at Key Stage 1 and Key Stage 2.

To find out more about Computational Thinking and how puzzles can help children engage and develop analytical problem solving skills that will help them, not just in computing, but throughout their lives read this post.

To find out the answer, scroll down.  After you’ve had a go!

Puzzle 5

To reveal the answer click/tap ‘MORE’

Continue reading

Computational Thinking Puzzles for Primary Pupils

Develop Primary Computational Thinking Skills With Puzzles

Computational Thinking Puzzle Book

Computational Thinking Puzzle Workbooks

Computational thinking is at the heart of the statutory programme of study for Computing:

A high quality computing education equips pupils to use computational thinking and creativity to understand and change the world (DfE).

Since the introduction of the National Curriculum for Computing in 2014, schools now teach computing from the age of 5 and have developed curricula to meet their statutory obligations; however many lack a focus on developing computational thinking skills favouring, instead, to concentrate on the programming, or coding, objectives. In this post, I discuss computational thinking in more detail and how teaching it helps children become problem solvers which is important not just in computing but is an essential life skill.

There has been much research into the benefits of puzzle-based learning. Puzzles help children develop general problem-solving and independent learning skills.

According to Badger et al. (2012) engaging in puzzles means that pupils:

  • take personal responsibility;
  • adopt novel and creative approaches, making choices;
  • develop modelling skills;
  • develop tenacity;
  • practice recognition of cases, reducing problem situations to exercises.

Additionally, in solving puzzles pupils use and apply a range of strategies that cross disciplines in entertaining and engaging ways.

So what does any of this have to do with computational thinking? By selecting the right variety and complexity of puzzles, children will independently practise and develop the fundamental computational thinking skills of decomposition, abstraction, generalisation and developing algorithms.

This will enable them to find solutions and apply those already found to different problems, in different contexts. All of this helps lay the foundations for pupils to become effective problem solvers.  Skills that are increasingly important, as discussed in this post, given the digital world we live in and the need to prepare pupils to solve as yet unknown problems using tools and technologies that do not yet exist.

ERA 2017 Award

Best Educational Book

UPDATE: iCompute’s Computational Thinking Puzzle Workbooks 1-4 have been shortlisted for prestigious ERA (Education Resource Awards) 2017 for Best Educational Book.

 

 

 

 

References:

Badger, M., Sangwin, C, J., Ventura-Medina, E., Thomas, C, R.: 2012, A Guide To Puzzle-Based Learning In Stem Subjects, University of Birmingham.

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Cross Curricular Computing Resources

Enrich learning with a cross curricular approach to primary computing

CT Poster

Click to download the poster

Computing is one of the most fundamentally cross curricular subject areas in education.  It’s about using technology, logic, creativity and computational thinking to solve problems that cross all disciplines.  It requires the systematic breakdown (decomposition) of both the problem and the solution.  We need to prepare pupils for how to live in an increasingly digital world by equipping them with the knowledge, understanding and skills to solve as yet unknown problems using tools and technologies that do not yet exist.  We can work towards achieving this by using computing as a means of making sense of the world and using what the children learn in computing across the curriculum.

The best primary practice includes a blend of rigorous, discrete, subject teaching and equally effective cross-curricular links.  Both approaches are needed for effective learning to take place, to enable children to make links between subjects and to set learning in meaningful contexts.  Using computing throughout the primary curriculum offers a way to enrich and deepen learning through engaging, interconnected, topics.

I have put together a selection of free resources and links to others to help teachers get started with ideas and inspiration for enriching learning and exploring computing through a rich variety of media and technologies in cross-curricular contexts.

cross curricular computational thinking

Click to download poster

Computational Thinking

http://icomp.site/cthink

 

 

 

 

 

Cross Curricular computing

Free Cross-Curricular Computing Planning

http://www.icompute-uk.com/hoc

 

 

Cross Curricular Podcasting

Podcasting

Podcasting

http://icomp.site/podcast

 

 

 

 

cross curricular CT Diary

Click to Download

Free Computational Thinking Diary

http://icomp.site/diary (Download)

 

 

 

 

Cross curricular QR Codes

QR Codes enable mobile learning

QR Codes in the Classroom

http://icomp.site/qr

 

 

 

 

 

Cross curricular Robotics

Robotics

Robotics

http://www.icompute-uk.com/hoc

 

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Computational Thinking – Primary Computing

Computational Thinking Across the Curriculum

Computational Thinking is a life skill for everyone. It’s analytical problem solving: finding solutions to ‘problems’ using logical reasoning and systematic approaches.  By ‘problem’ I mean something you want to achieve.  This could be anything from designing and building a physical structure to creating a piece of art.

CT Poster

Click to download the poster

 Fundamentally, Computational Thinking is about transforming a seemingly complex problem into a simple one that we know how to solve.

This involves the use of abstraction, decomposition and generalisation when approaching tasks to remove unnecessary detail, split it into manageable parts and build on solutions we have used before.

Finding solutions involves spotting patterns and using logical reasoning – applying rules to find solutions, eg. if this happens then I need to do that, otherwise I need to do this…  Once we have a working solution, we then use evaluation to analyse it and ask – Is it any good ? Can it be improved? How?

Teaching computational thinking is not teaching children how to think like a computer.  Computers cannot think.  Computers are stupid.  Everything computers do, people make happen.  It’s also not teaching children how to compute.  It’s developing the knowledge, skills and understanding of how people solve problems.  As such, it absolutely should not be confined to computing lessons and should be used throughout the curriculum to approach and solve problems and communicate and collaborate with others.

Search our blog for our free cross-curricular computing resources and try six free units from our cross-curricular computing scheme.