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YEAR 4 - iPROGRAM UNIT 2

For schools that only have Chromebooks or tablets, Robomind sessions 4-6 cannot be followed as they require software download

Instead, we recommend that you work through the challenges on Robomind online - the link is provided on lessons 4-6 pages


Lesson 1: iDraw

To program a turtle to execute a sequence of statements


Lesson 2: iWrite

To understand that computer programs consist of statements that perform a specific task


Lesson 3: iShape Up

To amend an algorithm to change the size of a shape


Lesson 4: iRobot

To program a virtual robot to move and draw


Lesson 5: iDesign

To design a program that makes choice


Lesson 6: iFollow

To combine repetition and conditional statements into a program


Pupil progress can be assessed using knowledge organisers and end-of-unit guidance; which can be fed in to pupil progress trackers.