Used by thousands of teachers around the World!

Log In

YEAR 6 - iPROGRAM - 1


Lesson 1: iControl

To identify the various inputs that computer games can use


Lesson 2: iGame

To program a computer game by sequencing conditional statements


Lesson 3: iPlan

To understand that programs are developed according to a plan


Lesson 4: iCode

To program an algorithm according to a plan


Lesson 5: iDevelop

To develop a program according to a plan


Lesson 6: iTest

To develop strategies for testing and debugging computer programs


Pupil progress can be assessed using knowledge organisers and end-of-unit guidance; which can be fed in to pupil progress trackers.