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YEAR 3 - iPROGRAM


Lesson 1: iMove

To program an animation that executes a sequence of statements


Lesson 2: iExplore

To understand that programs with graphics use x/y coordinates



Lesson 3: iAnimate

To program a sequence of instructions that create visual effects


Lesson 4: iMake Music

To understand that algorithms and programs can involve repetition


Lesson 5: iShape Up

To use a repeat function to draw a 2D shape


Lesson 6: iCreate

To combine images, sounds and movement to create a personal animation


Pupil progress can be assessed using knowledge organisers and end-of-unit guidance; which can be fed in to pupil progress trackers.