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YEAR 4 - iPROGRAM


Lesson 1: iMake Blocks

To understand the need to reuse code in programming


Lesson 2: iSync

To understand that action can be programmed to synchronise



Lesson 3: iScene

To understand that broadcasts can be used to change scenes in Scratch


Lesson 4: iDebug

To detect and correct errors in a computer program


Lesson 5: iCreate

To understand that code can be remixed and reused to create new content


Pupil progress can be assessed using knowledge organisers and end-of-unit guidance; which can be fed in to pupil progress trackers.