Saving Santa with Scratch at Christmas
Looking for Christmas Computing lessons and activities? Christmas is just around the corner and it’s time to have some fun and challenge pupils to show what they know about coding in Scratch.
I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing lessons to celebrate all that is Christmas and festive. Feel free to download and use in your own classroom.
It’s Christmas Eve and Santa is off on his travels around the world delivering presents when catastrophe strikes! He’s fallen out of his Sleigh! Challenge your pupils to create algorithms and program Santa to get back into his sleigh in any way they know.
Lots of opportunities for differentiation here. For instance, less able pupils could use pupil support cards (see Catch Me Card which is included in the pack) and/or write a simple program where Santa is moved using arrow keys. Your more able pupils could:
- program Santa to follow the mouse
- change the sleigh to make glide randomly across the sky
- add sound effects when the sleigh is caught
- program presents to appear/disappear
- program presents to change effects (e.g. colour or size)
- program presents to fall, so the player must dodge them
- program Santa to throw snowballs at randomly appearing presents – Angry Birds style
Ideas for differentiation, extension and enrichment are included in the lesson plan. Lots of opportunities to be inspired and get creative with my gift to you!