Create an Animated Snowman this Christmas
Click to download the lesson and resources
Everyone likes putting a festive twist on lessons during the approach to Christmas and I’ve been making festive computing lessons for my pupils.
I’ve recently produced a six week animation unit for Key Stage 2 (iAnimate) where the children learn about the history of animation, make their own flipping book animations, make thaumatropes and/or praxinoscopes, explore different animation techniques and, of course, design and make their own fantastic animations using apps and software.
This Christmas, I’ve put together a step-by-step computing lesson plan and teacher resources for creating an animated snowman GIF. You can download the lesson and resources and use them your own classrooms for a little festive fun!
Create an animated GIF
The lesson plan contains lots of ideas for differentiation, extension and enrichment: from making a very simple animated sequence to more able pupils:
- animating backgrounds as well as characters and objects
- adding 3D effects (e.g. shadows)
- creating more frames for smoother movement
- switching backgrounds to create scene changes
- animating more than one object
A little festive flavour of what our full six week animation unit offers and another Christmas gift to you!
Saving Santa with Scratch at Christmas
Click to download our free lesson plan and computing resources
Looking for Christmas Computing lessons and activities? Christmas is just around the corner and it’s time to have some fun and challenge pupils to show what they know about coding in Scratch.
I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing lessons to celebrate all that is Christmas and festive. Feel free to download and use in your own classroom.
It’s Christmas Eve and Santa is off on his travels around the world delivering presents when catastrophe strikes! He’s fallen out of his Sleigh! Challenge your pupils to create algorithms and program Santa to get back into his sleigh in any way they know.
Lots of opportunities for differentiation here. For instance, less able pupils could use pupil support cards (see Catch Me Card which is included in the pack) and/or write a simple program where Santa is moved using arrow keys. Your more able pupils could:
- program Santa to follow the mouse
- change the sleigh to make glide randomly across the sky
- add sound effects when the sleigh is caught
- program presents to appear/disappear
- program presents to change effects (e.g. colour or size)
- program presents to fall, so the player must dodge them
- program Santa to throw snowballs at randomly appearing presents – Angry Birds style
Ideas for differentiation, extension and enrichment are included in the lesson plan. Lots of opportunities to be inspired and get creative with my gift to you!