Easter Computing – Programming an Egg Hunt

Program the Easter Bunny with Scratch

Not long until Easter and I’m sure you’ll have lots planned for it in other subjects, but don’t forget about Computing.  It’s a great end-of-term opportunity for your pupils to demonstrate what they can do with Scratch programming.

Easter Egg Hunt

Click to download the plan and resources

I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using and have added to iCompute to celebrate Easter and/or Spring.  Feel free to download and use in your own classroom.

It’s Easter and the Easter Bunny has forgotten where she has hidden all of her eggs.  Challenge your pupils to create algorithms and program the bunny to get all of her eggs in her basket any way they know.

Easter Scratch Program

Easter Egg Hunt Support Card

Pupil Support Card

As usual, lots of opportunities for differentiation.  For instance, less able pupils could use pupil support cards (see Egg Hunt card which is included in the pack) and/or write a more simple collecting less eggs.  Your more able pupils could:

  • program the ice-cream truck sprite to move across the x-axis
  • program the hot-air balloon to fly
  • add the Easter eggs to a list variable when collected
  • add ‘enemies’ to thwart the Easter Bunny in her quest
  • add extra, increasingly difficult, levels (e.g. mazes to navigate)

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Lots of opportunities to be inspired and get creative.

Check out my free Key Stage 1 activity: programming the Easter Bunny to collect Eggs – a twist on the BeeBot app.

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Free Valentines Day Coding Lesson

Valentines Day – Spreading the Love with Code!

 

Valentines Day

Click to download

Play and code this Valentines day with our free coding activity: a romantic themed Cupid game for pupils aged 7-11 using Scratch.

Throughout the year, I create free themed computing lessons, and I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing classes and am adding to iCompute to celebrate Valentines Day.

Love is in the air but Cupid needs a little help aiming his arrow!  Challenge your pupils to program Cupid’s bow to respond to user input and aim to catch the heart of a love interest.

Valentines Day Coding Game

Valentines Day Resource

 

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus program templates and partially-written programs for teacher and pupil support. Lots of opportunities to be inspired and get creative!

 

Check out my other free themed primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

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Free Autumn Coding Lesson

How to code an Autumn leaf catching game

 

Free Coding Lesson

Click to download

Goodbye summer, hello a brand new academic year.  We know you’ve got plenty on your plate already with new pupils and all of the many other changes a new year brings.  Make your computing lessons easier this term and use our free coding lesson: an autumnal themed falling leaf game for pupils aged 7-11 using Scratch.

Each term, I create free (seasonal) computing lessons, and I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing classes and am adding to iCompute this Autumn.

Autumn is here and catching a falling leaf before it hits the ground means you get one happy day!  Challenge your pupils to program sprites to catch falling autumn leaves.  Catch ten and program something awesome to happen any way they know how to!

Free autumn coding

Free coding lesson from iCompute

Autumn Pupil Support Card

Pupil Support Card

 

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus program templates and partially-written programs for teacher and pupil support. Lots of opportunities to be inspired and get creative!

 

Check out my other free seasonal primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

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Summer Computing with Scratch

Coding an Ice-Cream Stand Simulation/Game

 

The Summer term is drawing to a close, the weather is warm and you’ll no doubt have lots of activities planned to take advantage of/celebrate the weather in your classes.  Let’s not forget about Computing though.  Take your pupils outside if you have laptops or mobile devices and use Scratch 2.0 with your Key Stage 2 children (pupils aged 7-11) and our free lesson for summer themed primary computing with supporting resources.

It’s a great end-of term opportunity for your pupils to showcase what they have learned all year in their programming lessons.

free lesson plan for computing

Click to download iCompute’s free summer computing lesson plan

I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using and have added to iCompute to celebrate Summer.  Feel free to download and use in your own classroom.

Summer time and the weather is sweet.  Makes you want to make a nice cool treat…  Challenge your pupils to create algorithms and program an ice-cream simulation/game.

Free lesson: ice-cream simulation activity

Free ice-cream stand simulation programming activity

Ice-cream simulation pupil support card

Pupil Support Card

As usual, lots of opportunities for differentiation.  For instance, less able pupils could use pupil support cards (see Ice Cream stand card which is included in the pack) and/or concentrate on programming random customers and ice-cream combinations to appear.

Your more able pupils could:

  • program timers, scores and lives (e.g. customers leave ‘hide’ if their order isn’t made within time limits)
  • add a series of levels that become increasingly more challenging
  • generate random prices within a range
  • program your customers to pay
  • calculate and give change

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus program templates and partially-written programs for teacher and pupil support. Lots of opportunities to be inspired and get creative!

Check out my other free seasonal primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

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Easter Computing – Programming an Egg Hunt

Program the Easter Bunny with Scratch

Not long until Easter and I’m sure you’ll have lots planned for it in other subjects, but don’t forget about Computing.  It’s a great end-of-term opportunity for your pupils to demonstrate what they can do with Scratch programming.

Easter Egg Hunt

Click to download the plan and resources

I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using and have added to iCompute to celebrate Easter and/or Spring.  Feel free to download and use in your own classroom.

It’s Easter and the Easter Bunny has forgotten where she has hidden all of her eggs.  Challenge your pupils to create algorithms and program the bunny to get all of her eggs in her basket any way they know.

Easter Scratch Program

Easter Egg Hunt Support Card

Pupil Support Card

As usual, lots of opportunities for differentiation.  For instance, less able pupils could use pupil support cards (see Egg Hunt card which is included in the pack) and/or write a more simple collecting less eggs.  Your more able pupils could:

  • program the ice-cream truck sprite to move across the x-axis
  • program the hot-air balloon to fly
  • add the Easter eggs to a list variable when collected
  • add ‘enemies’ to thwart the Easter Bunny in her quest
  • add extra, increasingly difficult, levels (e.g. mazes to navigate)

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Lots of opportunities to be inspired and get creative.

Check out my free Key Stage 1 activity: programming the Easter Bunny to collect Eggs – a twist on the BeeBot app.

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KS1 Computing with Scratch Jr

Learning to Program with Tablets & Scratch Jr

KS1 Computing Support Card

iCompute Pupil Support Card

Introduce your KS1 computing pupils to algorithms and programming in a fun, intuitive way, using Scratch Jr on tablets.  I’ve put together a 6-8 week KS1 computing unit and associated teacher/pupil resources that uses Scratch Jr and am struck by just how quickly my pupils pick up some of the fundamental principles of computer science.

I based the unit around Michael Rosen’s “We Going on a Bear Hunt” to give the children’s coding context and purpose.  Over the weeks the children move progressively from adding sprites and programming some basic movement to programming sprites to go a more complex journey in the form of a hunt – just like in the story.  The concepts covered that I found they grasped really quickly are:

  • Understanding and developing algorithms
  • Programming: sequence, selection and repetition
  • Computational Thinking: logical thinking; abstraction; decomposition; generalisation; recognising patterns & relationships
  • Testing & Debugging

Alongside that, the children learn to work collaboratively, develop digital literacy skills as well as persistence and resilience in problem solving.

KS1 Computing Lesson Plan

Snippet of iCompute Scratch Jr Lesson Plan

You can download our glossary of computing terms for help with any of those concepts.  I’ve also created a periodic table of Scratch Jr blocks which have editable blocks use in unplugged computing activities, and some basic blank Scratch Jr blocks for cutting/sticking activities which help support learning.

There are many creative ways to plan primary computing using Scratch Jr and I’m looking forward to starting another unit for our iPad scheme of work very soon!

Scratch Jr is a free app, with a drag and drop interface for visual programming, developed by MIT and available for tablets on the App Store, Google Play, Chrome Store and Amazon

Get it now and get creative in your KS1 computing classrooms.

 

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Scratch Jr Blocks – CS Unplugged

Computer Science Unplugged

I’m writing new units for our iPad pack. Starting with KS1 using Scratch Jr, I’ve made these basic blank blocks for pupils to use in cutting and sticking activities for computing unplugged (i.e. without the need for computers).  I’m using this particular resource in my computing lesson plans for a unit set around the story We’re Going on a Bear Hunt by Michael Rosen.  The children will plan algorithms using physical grid maps and cut/stick Scratch Jr blocks to give directions on the bear hunt.

They are great to work alongside the Periodic Table of Scratch Jr blocks I posted recently here.

Scratch Jr Blocks

Click to download

 

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Editable & Printable Scratch Jr Blocks

Scratch Jr Blocks for Display & Computing Unplugged

I’ve created editable, scaleable, Scratch Jr blocks for you to download and use in your coding lessons.  Click/tap the Periodic Table of Scratch Jr blocks image (see below).  The blocks can be edited using image editing tools (e.g. Illustrator, Inkscape, Vectr).  They are also included in .png format for printing.

It’s important that young children have the opportunity to interact with concrete materials (i.e. printed Scratch blocks) to help them understand both their function and the underlying concepts.  I use them in groups for the children to program me and/or each other before moving on to programming using Scratch Jr itself.

I’ve also made a full set of Editable, Printable Scratch 2.0 blocks in another post, which you can also use: download: Editable, Printable Scratch 2.0 Blocks

Scratch Jr Blocks

Click/Tap to download

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Christmas Computing – Make a Santa Game with Scratch

Saving Santa with Scratch at Christmas

iCompute Xmas Plan

Click to download our free lesson plan and computing resources

Looking for Christmas Computing lessons and activities? Christmas is just around the corner and it’s time to have some fun and challenge pupils to show what they know about coding in Scratch.

I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing lessons to celebrate all that is Christmas and festive.  Feel free to download and use in your own classroom.

Scratch-Santa-Game

 

It’s Christmas Eve and Santa is off on his travels around the world delivering presents when catastrophe strikes!  He’s fallen out of his Sleigh!  Challenge your pupils to create algorithms and program Santa to get back into his sleigh in any way they know.Pupil Support Card

Lots of opportunities for differentiation here.  For instance, less able pupils could use pupil support cards (see Catch Me Card which is included in the pack) and/or write a simple program where Santa is moved using arrow keys.  Your more able pupils could:

  • program Santa to follow the mouse
  • change the sleigh to make glide randomly across the sky
  • add sound effects when the sleigh is caught
  • program presents to appear/disappear
  • program presents to change effects (e.g. colour or size)
  • program presents to fall, so the player must dodge them
  • program Santa to throw snowballs at randomly appearing presents – Angry Birds style

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Lots of opportunities to be inspired and get creative with my gift to you!

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Primary Programming – Guide to Scratch Skills Progression

Download and use as a guide to primary programming skills progression with Scratch

Please note that children progress at different rates and this is intended as a guide only.  iCompute’s whole-school primary computing scheme of work provides computing lesson plans that have built in differentiation, extension and enrichment activities to include, engage and challenge all pupils in primary computing.

primary programming progression

Click to download