HP Reveal – Augmented Reality for Teachers

HP Reveal Teacher Guide

I’m writing new units for iCompute’s whole-school primary computing scheme of work.  I’ve started with EYFS (children aged 3-5) and decided to make a variation of the popular Pokémon Go game.  Using an Augmented Reality app – HP Reveal (formerly Aurasma) – the children engage in a scavenger hunt for aliens hidden around the school.AR Worksheet

I had great fun creating the augmented reality lesson plans and colourful alien resources.

For teachers, I’ve written a HR Reveal teacher guide.  Please feel free to download and use in your own classroom to blend the real world and the virtual world and see images come to life!

HP Reveal Teacher Guide

Download HP Reveal Guide

 

 

Sphero Edu Commands Helpsheet

Sphero Commands Helpsheet

Regular readers of this blog will know that I teach primary computing and have recently added a Primary Robotics scheme of work to iCompute.  Part of this scheme involves working with Sphero and programming the robotic balls using Sphero Edu.  To help avoid repetitive strain injury by double tapping each block to find out what each command does, I’ve produced this handy Sphero Commands Helpsheet.  Now updated to include the new look Scratch blocks.

Download to get rolling with Sphero and Sphero Edu.

 

Computing Pedagogy

for Computing Mastery

Since the introduction to National Curriculum for Computing at Key Stage 1 and Key Stage 2 in England 2014, it has been a child’s statutory entitlement to a computing education from the age of 5. There have been many challenges along the way since 2014 for primary teachers, not least, due to the subject being introduced throughout schools where the vast majority of teachers had never been trained to teach it.

Despite a number initiatives to improve teacher subject knowledge, notably driven by Computing At Schools (CAS) and the Network of Excellence (a grass-roots organisation I represent as a Computer Science Master Teacher) the Computing Education Project Report (The Royal Society, 2017) – exploring the issues facing computing in schools – concludes that computing education across the UK is ‘patchy and fragile’. There is much to address in a system where many teachers do not feel confident teaching the subject and are in need of significant support.

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Coding Apps – Free Computing Lesson Plan

Coding Apps with a Text-based Programming Language

I’ve been busy writing lots of new units for iCompute this term and, during my research, came across the fabulous coding apps resource – Bitsbox.  Bitsbox uses a simplified version of Javascript, and provides tools that enable pupils to develop their own apps.

coding apps

Free Lesson Plan & Resources

It’s a great stepping stone from the blocks-based languages and environments your pupils may have already mastered (Eg. Scratch, App Inventor, Tynker etc) on to text-based languages.

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Primary Computing with Sphero SPRK+

Coding with Sphero SPRK+ and Sphero Edu

 

This post follows on from a previous post detailing my experiences of teaching primary computing, coding with Sphero 2.0.  Following the successful loan of Sphero 2.0 from Lancaster University as part of my role as a Computing at Schools Primary Computer Science Master Teacher, my school bought a class set of Sphero SPRK+ to support teaching primary computing and use elsewhere across the curriculum.

The Sphero SPRK+ Edition is aimed at the education sector and includes the same sensors and electronics as Sphero 2.0 but, unlike the white shell, the clear polycarbonate material brings pupils closer to the robotic action. Children can immediately see the connection between the programs they create and how the insides of Sphero work and react.  Powered by Sphero Edu app, pupils can learn programming using drag-and-drop blocks and progress to coding using JavaScript.  I really like how making connections between the visual programming language (the blocks) and its text equivalent is literally at pupils finger tips: with just a tap, they can see how the block of code they are using is written in JavaScript code.  That’s great for progression in computer science.

Sphero Edu

Tap to see blocks written in JavaScript

 

 

Sphero SPRK+ is certainly more stable than Sphero 2.0.  Because they are equipped with Bluetooth SMART technology they are much easier to connect to devices and, thankfully, don’t require any of pairing and labelling that I needed to do with Sphero 2.0 for classroom management. Here, connections are made between your device and the robot simply by tapping them together.  That said, do check your devices are compatible with SPRK+ as they need Bluetooth 4.0 LE to work.  I found out only seven of our iPads at school work with my new set.  Luckily, we only have six Sphero but it could have been a very costly mistake!

Sphero SPRK+ has lights, sound and voice.  I made links to the work we had been doing in cryptography (iCompute, Year 5, iCrypto) studying Morse Code by using Sphero’s strobe blocks to flash lights representing the dits and dahs of letters in secret messages (changing colours between letters to make decoding easier).  For the solutions, the children then added speak blocks after each sequence of Morse code, which said verbally what the letters were.

Another great feature of the Sphero Edu app is being able to easily see (and export to other apps) Sphero’s live sensory data.  This is brilliant for cross curricular work, particularly maths and science.  Sphero is packed with sensors — gyroscope, accelerometer, location, etc… Pupils can see the real time value of sensors within Sphero Edu with visual graphs.  If you throw Sphero like a ball, pupils will see the accelerometer data rise and fall. Similarly, when they construct a maze, they can use the data to track location, distance, and speed.

Sphero Protractor

Click to download

Last, but not least, Sphero Edu with Sphero SPRK+ includes a Program Cam feature which allows pupils to take a videos or images of programs while they’re running. Pupils can narrate what they’re created, demonstrate their learning (and ultimately mastery) and share their work with a wider audience.

Pupils naturally love working with Sphero, they think they’re playing. Under the guise of play, they’re actually learning invaluable programming skills alongside learning about everything from physics to art!  That’s learning at its best.  The SPRK+ edition, combined with the Sphero Edu app, brings so much more to the table to support teaching and learning – particularly in STEM subjects.  They’re expensive but with the right blend planning and imaginative resources, using Sphero SPRK+ in your school can extend to all areas of the curriculum.

Ready to roll?  The possibilities are exciting!

Our school purchased six Sphero SPRK+ at full price.  I have produced lesson plans and resources for iCompute that use Sphero 2.0 and Sphero SPRK+ but am in no way affiliated with Sphero Inc.

 

sphero cover

Visit iCompute to find out more about primary robotics

 

 

 

 

 

 

 

 

 

 

Easter Computing – Programming an Egg Hunt

Program the Easter Bunny with Scratch

Not long until Easter and I’m sure you’ll have lots planned for it in other subjects, but don’t forget about Computing.  It’s a great end-of-term opportunity for your pupils to demonstrate what they can do with Scratch programming.

Easter Egg Hunt

Click to download the plan and resources

I’ve prepared a step-by-step lesson plan and some teacher/pupil computing resources that I’m using and have added to iCompute to celebrate Easter and/or Spring.  Feel free to download and use in your own classroom.

It’s Easter and the Easter Bunny has forgotten where she has hidden all of her eggs.  Challenge your pupils to create algorithms and program the bunny to get all of her eggs in her basket any way they know.

Easter Scratch Program

Easter Egg Hunt Support Card

Pupil Support Card

As usual, lots of opportunities for differentiation.  For instance, less able pupils could use pupil support cards (see Egg Hunt card which is included in the pack) and/or write a more simple collecting less eggs.  Your more able pupils could:

  • program the ice-cream truck sprite to move across the x-axis
  • program the hot-air balloon to fly
  • add the Easter eggs to a list variable when collected
  • add ‘enemies’ to thwart the Easter Bunny in her quest
  • add extra, increasingly difficult, levels (e.g. mazes to navigate)

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Lots of opportunities to be inspired and get creative.

Check out my free Key Stage 1 activity: programming the Easter Bunny to collect Eggs – a twist on the BeeBot app.

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Easter Computing Activity

For Key Stage 1

Everyone likes putting a seasonal twist on lessons during the approach to Easter and I’ve been making Easter computing lessons for my pupils to add to iCompute‘s computing scheme of work

This time, I’ve put together a step-by-step computing lesson plan and teacher resources for Key Stage 1 pupils.  You can download the free Easter computing lesson and resources and use them your own classrooms for a little seasonal fun!

A spin on the Bee Bot app, this uses Scratch 2.0 and ‘BunnyBot’.  The children create algorithms and program the Easter Bunny to collect Eggs.

Easter Computing Lesson

BunnyBot

Easter computing lesson plan

Click to download lesson & resources

The lesson plan contains lots of ideas for differentiation, extension and enrichment

  • predicting algorithms
  • identifying and using repetition in programs
  • programming against the clock
  • comparing and improving algorithms and programs
  • designing own game

Check out my other Easter computing resources for Key Stage 2 pupils.

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Primary Computing – Cryptography Lesson Plans

Encryption & Decryption

Cryptography Enigma Machine

Click to Download

Cryptography

Since man first began writing there has been a desire to send messages in secret: in code.  Codes and ciphers are forms of secret communication. A code replaces words with letters, numbers or symbols.  A cipher rearranges letters or uses substitutes to disguise the message. This process is called encryption. The art of writing and solving codes and ciphers is called cryptography.

Codes and ciphers have been used throughout time when people wanted to keep messages private.  Cryptography has, and is still, used by governments, military, companies, and organisations to protect information and messages.

Today, encryption is used to protect data and data transfer between computers.  Documents, data and messages are encrypted to protect confidentiality.  Modern encryption methods are very clever but their underlying principles remain that of those ancient methods.

Cryptography Unit

I have written a 6 week unit introducing cryptography for iCompute for Primary Schools computing scheme of work.  Here, the children will unleash their inner spy and learn about how data can be transferred in secret over distances. They will learn how codes and ciphers have been used throughout history and explore a number of different ways that data can be encrypted and decrypted.

cryptography-enigma-lesson

As part of it, along with step-by-step lesson plans and pupil/teacher support materials, I’ve been putting together resources on the history of cryptography.  Download a brief introduction to the Enigma machine and how the magnificent men and women at Bletchley helped shorten World War II with their code breaking skills!  Practice secret code writing in your classroom by downloading our Morse Code Worksheet and Morse Code Decoder Wheel and make a cipher disk.  Lots of engaging activities to learn about encryption methods past and present and the importance of keeping data private in the modern digital age.

cryptography cipher wheel

Download Cipher Wheel

The new cryptography unit – iCrypto – is available now in our Whole School Computing Curriculum for the National Curriculum for Computing at Key Stage 2.

Visit www.icompute-uk.com to find out more about our acclaimed primary computing scheme of work.

Morse Code Worksheet

Download Morse Code Worksheet

Morse Code Worksheet

Download Morse Decoder

Cross Curricular Computing Lesson Plans

Enrich learning with a cross curricular approach to primary computing

CT Poster

Click to download the poster

Computing is one of the most fundamentally cross curricular subject areas in education.  It’s about using technology, logic, creativity and computational thinking to solve problems that cross all disciplines.  It requires the systematic breakdown (decomposition) of both the problem and the solution.  We need to prepare pupils for how to live in an increasingly digital world by equipping them with the knowledge, understanding and skills to solve as yet unknown problems using tools and technologies that do not yet exist.  We can work towards achieving this by using computing as a means of making sense of the world and using what the children learn in computing across the curriculum.

The best primary practice includes a blend of rigorous, discrete, subject teaching and equally effective cross curricular links.  Both approaches are needed for effective learning to take place, to enable children to make links between subjects and to set learning in meaningful contexts.  Using computing throughout the primary curriculum offers a way to enrich and deepen learning through engaging, interconnected, topics.

I have put together a selection of free resources and links to others to help teachers get started with ideas and inspiration for enriching learning and exploring computing through a rich variety of media and technologies in cross curricular contexts.

cross curricular computational thinking

Click to download poster

Computational Thinking

http://icomp.site/cthink

 

 

 

 

 

Cross Curricular computing

Free Cross-Curricular Computing Planning

http://www.icompute-uk.com/hoc

 

 

Cross Curricular Podcasting

Podcasting

Podcasting

http://icomp.site/podcast

 

 

 

 

cross curricular CT Diary

Click to Download

Free Computational Thinking Diary

http://icomp.site/diary (Download)

 

 

 

 

Cross curricular QR Codes

QR Codes enable mobile learning

QR Codes in the Classroom

http://icomp.site/qr

 

 

 

 

 

Cross curricular Robotics

Robotics

Robotics

http://www.icompute-uk.com/hoc

 

 

Visit www.icompute-uk.com to find out more about our highly acclaimed comprehensive primary computing schemes of work and cross curricular computing pack.

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Free Valentines Day Coding Lesson

Valentines Day – Spreading the Love with Code!

 

Valentines Day

Click to download

Play and code this Valentines day with our free coding activity: a romantic themed Cupid game for pupils aged 7-11 using Scratch.

Throughout the year, I create free themed computing lessons, and I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing classes and am adding to iCompute to celebrate Valentines Day.

Love is in the air but Cupid needs a little help aiming his arrow!  Challenge your pupils to program Cupid’s bow to respond to user input and aim to catch the heart of a love interest.

Valentines Day Coding Game

Valentines Day Resource

 

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus program templates and partially-written programs for teacher and pupil support. Lots of opportunities to be inspired and get creative!

 

Check out my other free themed primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

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Primary Cryptography

Encryption and Decryption

Enigma Factfile

Click to download

Since man first began writing there has been a desire to send messages in secret: in code.  Codes and ciphers are forms of secret communication. A code replaces words with letters, numbers or symbols.  A cipher rearranges letters or uses substitutes to disguise the message. This process is called encryption. The art of writing and solving codes and ciphers is called cryptography.

Codes and ciphers have been used throughout time when people wanted to keep messages private.  Cryptography has, and is still, used by governments, military, companies, and organisations to protect information and messages.

Today, encryption is used to protect data and data transfer between computers.  Documents, data and messages are encrypted to protect confidentiality.  Modern encryption methods are very clever but their underlying principles remain that of those ancient methods.

I’m writing a unit of work on cryptography which will be published to iCompute for Primary Schools computing scheme of work.  Here, the children will unleash their inner spy and learn about how data can be transferred in secret over distances. They will learn how codes and ciphers have been used throughout history and explore a number of different ways that data can be encrypted and decrypted.

As part of it, I’ve been putting together resources on the history of cryptography.  Here is a brief introduction to the Enigma machine and how the magnificent men and women at Bletchley helped shorten World War II with their code breaking skills!

The new cryptography unit – iCrypto – is available now!  Visit www.icompute-uk.com to find out more about our acclaimed primary computing scheme of work.

Join us for the Hour of Code™ 2017

The Hour of Code is Coming!

HOC 2017Not long to go now for the Hour of Code 2017 (December 4th – 10th) and we can’t wait to see how many pupils and schools participate around the world.

HOCiCompute are delighted to partner with code.org again this year by providing lots of fun, creative, activities for schools to use as part of this event and throughout the year.  We’ve put together, free, Christmas themed lessons and lots more, including saving Santa with Scratch, animating a snowman and delivering Santa’s presents with parrot drones!  Included are detailed step-by-step lesson plans with built in differentiation and creative ideas for extension and enrichment.

The Hour of Code™ is a global movement and worldwide effort to celebrate computer science. Organised by Computer Science Education Week and Code.org it reaches tens of millions of students in 180+ countries through a one-hour introduction to computer science and computer programming.

In England, children have a statutory entitlement to a computer science education from the age of five. iCompute provides full coverage for the National Curriculum for Computing at Key Stage 1 and Key Stage 2.

Each year, we offer free computing lesson plans and computing resources to support the Hour of Code™ and help raise awareness of and engagement in computing science around the world.

We really hope you join us this year for The Hour of Code and introduce your pupils to the joy of creative computing!

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Free Halloween Computing Lesson with HTML

Create a Halloween Web page

 

Free Halloween Computing Lesson

Click to download

Teachers and pupils alike love a themed lesson so I’ve created a new activity for Halloween computing that teaches basic HTML/CSS for pupils aged 9-11.

Each term, I create free themed computing lessons and I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing classes and have added to iCompute’s primary computing schemes of work.  This activity has been adapted from a cross-curricular computing lesson in iCompute Across the Curriculum.

Halloween is approaching and you’re having a party! Using basic HTML and CSS your pupils will create an invitation to their party in the form of a web page.  In this activity children learn how HTML formats web content and CSS styles it using age-appropriate syntax and tools.

Halloween Invitation

Includes HTML template

 

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus HTML tutorial for teacher and pupil support. Lots of opportunities to be inspired and get creative!

Cheat Sheet

Check out my other free seasonal primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

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Primary Computing – Celebrate Ada Lovelace Day!

The Magnificent Ada Lovelace

iCompute Ada Lovelace Activity

Click to download

Ada Lovelace had it worse, but as one of the few women undertaking a Computing Science degree in the 90’s, I’m used to being a minority.  I’ve never understood why it is such a male dominated industry because I love it.  I don’t put this down to sexism.  Throughout my studies and beyond in the workplace as a software engineer and, later, project manager I have been treated with respect at all times by men in my field.

I have my own theories about why girls don’t take to computer science as wholeheartedly as their male counterparts and they are, in my opinion, largely down to teaching – or lack thereof.  Which is why it’s great that, here in the UK, learning computer science is statutory from the age of 5 because it allows us teachers the (almost unique) opportunity to engage girls early in this creative and fascinating subject.  Not just enabling them to enter into the tech industry later if they want to but because it’s absolutely crucial to know how to communicate, collaborate and express yourself in the modern digital world.

In her blog post of 2009 (when Ada Lovelace Day was born) Suw Charman-Anderson speaks of research pointing to need for women to need to see female role models.  If that’s true then, given the amount of women teaching computing in the UK, we should surely see an upsurge in engagement in computing by girls and, empowerment through it!  That is, if their role model’s are good ones; who show a passion and enthusiasm for the subject and teach it in creative, fun and challenging ways.  I hope that, since its introduction into the National Curriculum in 2014, we are making good strides towards achieving this.  There’s no excuse not to as there is a wealth of support and resources available to support teachers and schools.  I regularly produce free lesson plans and support materials to, hopefully, inspire and motivate teachers of primary computing.

This Ada Lovelace day (10th October 2017) I’ve put together a step-by-step lesson plan and supporting resources adapted from iCompute’s Cross Curricular Computing pack for teaching Computing with History.  Suitable for pupils aged 7-11, it involves researching Ada Lovelace and producing a webpage about their findings using basic HTML.

Download and use to show your pupils how women have been instrumental in the transformation of the technological world.

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Free Autumn Coding Lesson

How to code an Autumn leaf catching game

 

Free Coding Lesson

Click to download

Goodbye summer, hello a brand new academic year.  We know you’ve got plenty on your plate already with new pupils and all of the many other changes a new year brings.  Make your computing lessons easier this term and use our free coding lesson: an autumnal themed falling leaf game for pupils aged 7-11 using Scratch.

Each term, I create free (seasonal) computing lessons, and I’ve written another step-by-step lesson plan and some teacher/pupil computing resources that I’m using in my computing classes and am adding to iCompute this Autumn.

Autumn is here and catching a falling leaf before it hits the ground means you get one happy day!  Challenge your pupils to program sprites to catch falling autumn leaves.  Catch ten and program something awesome to happen any way they know how to!

Free autumn coding

Free coding lesson from iCompute

Autumn Pupil Support Card

Pupil Support Card

 

Ideas for differentiation, extension and enrichment are included in the lesson plan.  Plus program templates and partially-written programs for teacher and pupil support. Lots of opportunities to be inspired and get creative!

 

Check out my other free seasonal primary computing lesson plans and resources elsewhere on this blog and by visiting icompute-uk.com/free-stuff.html

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New Periodic Table of Primary Computing Resources

New Year, New Tech

Computing Resources

Some schools have been teaching primary computing since its introduction into the National Curriculum in 2014 and some have yet to really get going.  Either way, the very nature of Computing is that things change rapidly and it’s time to start doing something new.

One of the things I like best about Computing is that you can’t churn out the same old lessons year on year.  Technology’s rapid development demands we pay attention to change; that we learn; that we adapt and, most importantly, that we create.

We owe it to our pupils to keep abreast of pedagogical and technological change.  I’ve put together a selection of the fantastic computing resources, tools and technologies that I use to teach Computing, some of which you’ll know but lots of which I hope are new and you’ll give a go.  I’ve turned it into a periodic table of primary computing resources, now with hyperlinks!  I keep banging on about this but Computing is more than just coding and lots of the resources listed here are for you to use with your pupils to teach the other strands of the curriculum (digital literacy, information technology and eSafety) as well as to use with cross curricular approaches.

Periodic Table of Primary Computing Resources

Click to download

There are many, many, more and I’d love to hear how you have been getting on teaching computing in your classrooms as well as hearing about the resources you’ve been using.

Our primary computing schemes provide full, progressive, step-by-step, lesson plans and all associated lesson resources and worksheets using the tools and computing resources included in the table.  Visit our website for more information.

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Primary Robotics

Teach Controlling Physical Systems

primary robotics

iCompute’s Primary Robotics Pack

I’ve been teaching primary robotics for some time now as part of the computing curriculum that I write for iCompute.  I teach with and have produced schemes of work for robotics from EYFS to Year 6 using BeeBots, LEGO WeDo, Sphero and parrot drones to name a few.

Whilst teaching computing itself can be daunting for many teachers, the prospect of the added pressure of actual things being whizzed around classrooms through code can push many to avoid the controlling physical systems aspects of the National Curriculum for Computing altogether!

The rapid pace of advances in technology means children are growing up in an age dominated by embedded computer systems and robotics. It is crucial they have an understanding of its impact on the world and their own futures.  Teachers need to be in a position to provide pupils with the level of knowledge, understanding and skills they need to live in the modern world.

Including Science, Technology, Engineering, and Math (STEM subjects) in early education provides a strong motivation for learning and an improvement in progression.  Teaching robotics is a great way of  connecting with children and enables schools to engage the potential engineers and computer scientists of the future.

Most curricula in primary schools cover science and mathematics, but we need to do more in teaching problem solving, computer science, design, technology and robotics.

The use of robotic systems and robotics as a subject offers an introduction to the  engineering design process and sets children’s learning in a fun, meaningful, contexts.  The fundamental principles of computer science are applied and made easier as models and devices can be designed, constructed, programmed and executed in front of pupil’s eyes.  This makes it much easier to learn what robots can and cannot do: their capabilities and, crucially, their limitations.

We’ve recently put all of our robotics units into one primary robotics pack that covers the controlling physical systems aspects of the National Curriculum for Computing at Key Stage 1 and Key Stage 2 (pupils aged 5-11).

I’m also including some free activities as part of our contribution to this year’s Hour of Code, adding to those already featured last year and still live.  As the Hour of Code launches each year in December, I’ll be adding a nice festive twist to my teacher-led activities. Hint: Santa’s sleigh is broken but he has a drone!  Here’s a sneak peek of the cover…

HOC iFly

HOC iFly Cover

Check out my other blog posts for teaching tips and advice about how to manage programming physical devices with younger children. I cover:

Sphero

LEGO WeDo

LEGO WeDo Classroom tips

Parrot Drones

The primary robotics pack is now available to purchase from iCompute.

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Planning Computing

How to plan a Primary Computing Scheme of Work

 

iCompute Primary Computing Scheme

Primary Computing Scheme

Many teachers are tasked with planning computing schemes of work for their schools.

Having produced many for iCompute, I know how huge and time consuming the task is.  Here I share my tips about how to plan a computing scheme of work which ensures your school has a broad, balanced, rich and progressive scheme of work that will engage and challenge pupils of all abilities.

  1. Use free software and tools – you don’t need to buy a thing in order to meet the objectives of the computing curriculum
  2. Practice – helps you understand the knowledge, skills and understanding the software and tools help develop
  3. Look for progression – you will start to see that particular tools are suitable for specific age groups
  4. Look for full coverage – Computing is not just about coding
  5. Understand how to assess computing – know where your pupils are and where they need to go next
  6. Adapt – make it fit your school, staff and needs of your pupils

Read on to find out more about each stage … Continue reading

Primary Computing Assessment

Computing Tests & Tasks

 

Computing Assessment Sample

Click/Tap to download

iCompute’s Computing Assessment Tests and Tasks – designed to complement our comprehensive Primary Computing Schemes of Work and existing assessment toolkit – is out now.

Developed by our author – a computer scientist and primary computer science master teacher – the tasks and tests support schools in accurately assessing attainment, pupil progress and target setting in primary computing.

For each iCompute unit for each year, we have produced an associated end of unit online diagnostic test and an end of unit assessment project. Diagnostic testing assists progression planning and helps identify gaps and/or misconceptions. The end of unit assessment projects enable teachers to check skills in computing and computational thinking. The provided answers and assessment guidance informs assessment judgements and can be fed into our interactive digital pupil progress trackers.

Our diagnostic tests match the National Curriculum for Computing at Key Stage 1 and Key Stage 2. They are divided into iCompute units and are intended for use following each unit to assess pupils’ knowledge, understanding and skills.

Our interactive, fun, quizzes are played online and bring a gamification aspect to assessment. Aside from being a powerful tool in measuring pupil progress, they also help increase engagement, motivation and encourage children to challenge themselves.

Forming part of our acclaimed primary computing schemes of work, our Tasks & Tests pack is available to buy from iCompute.

 

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